ON Entertainment Opens North American Animation Studio in Montréal
Paris-based company to increase production to one feature-length animated film every two years with plans to hire 300 animation specialists over the next three years.
Paris-based company to increase production to one feature-length animated film every two years with plans to hire 300 animation specialists over the next three years.
WeKids Asia signs content agreement for distribution rights in Greater China to m4e’s co-productions Wissper’ and ‘Tip the Mouse.’
Six recipients awarded a total of $100,000 in the latest round of $5 million program created to aid outstanding developers with no-strings-attached funding for their projects created in and around Unreal Engine 4.
New All-in-one fluid dynamics plugin simulates fire, smoke, liquids, splashes, foam, ocean waves and more; adds new FLIP Solver to expanded feature set.
CG-animated series from Russian creators Alexander Romanetz and Viacheslav Marchenko set to screen across Greece on Nickelodeon.
Employees in marketing, distribution, consumer products and finance at DWA’s Glendale Campus to start receiving termination notices as early as this week.
Helping to prepare students for the future of motion capture, new education program delivers studio-grade technology priced to meet educational budgets.
Creative studio strengthens its Los Angeles team with the addition of Flame artist and former Mill talent John Price, who brings more than a decade’s worth of industry experience in VFX and post-production.
Deluxe Entertainment’s global visual effects brand adds Supervising Art Director and Head of Art Department Olivier Pron, Commercials VFX Supervisor and Creative Director Jesse Bradstreet, Commercials VFX Supervisor James Rogers, Animation Supervisors Daryl Sawchuk and Tim Ranck, and VFX Supervisor Gong Myung Lee.
Image Engine returns to Westeros and Essos for the epic sixth season of GoT, delivering CG environments -- including the vast library at The Citadel -- as well as a range of CG props, prop extensions, and digital makeup.
Previs studio’s creative and technical visualization helps realize epic scenes for Emmy-winning episode, ‘The Battle of the Bastards.’
First Virtual Reality game from the studio launched by Justin Roiland -- co-creator and voice talent behind Adult Swim’s hit series, ‘Rick & Morty’ -- now available for HTC Vibe.
CG-animated television series co-produced by FunnyFlux, QianQi, Little Airplane Productions, EBS and KiKA flies to U.S. audiences via Amazon Prime Video.
Leading developer of integrated VFX and workflow solutions for video and film acquires Sapphire flagship suite of visual effects plugins.
Technicolor options the rights from ‘Misery Bear’ co-creator Chris Hayward and creative director, designer and illustrator Henry Coate to develop and produce ‘Supersaurus 7,’ a CG-animated children’s comedy adventure series featuring the world’s first superhero dinosaurs.
Montreal studio recipient of Outstanding Special Visual Effects Award for Season 6 ‘Battle of the Bastards.’
New ‘Maya inspired’ 3D scene navigation features, workflow enhancements for third-party 3D animation tools, improved EXR handling, render quality improvements, better color management, and batch compositing enhancements included in Flame 2017 family extension 1 release available October 13.
Summer blockbuster hit from Pixar Animation Studios swims home on Digital HD and Disney Movies Anywhere on October 25, and on Blu-ray 3D, Blu-ray, DVD and On-Demand on November 15.
New launch of Google VR version 7 brings several key updates including improved FBX file format output to ensure that work created in VR can be easily uploaded to Sketchfab.
Forum to feature panels on cinematography and VFX and visual effects in the wild; industry leaders to host interactive business roundtables.
Running October 24-28 in Turin, Italy, VIEW 2016 to feature speakers from five of the six highest-grossing films of the year.
Multi-year agreement gives Cinema 4D developer access to NVIDIA rendering technology, including its Quasi-Monte Carlo sampling patent family, NVIDIA Iray, and Material Definition Language.