Graphic art director Alan Payne and Territory Studio tackle the challenges of bringing super-sized personalities to the small screens of Marvel’s latest super hero tentpole.
Category: Visual Effects
Thirteen-year commercial production veteran to oversee operations, sales and marketing for Digital Domain’s Advertising and Games division.
Rebuilt from the ground up, The Foundry’s KATANA 2 becomes the powerful core of an advanced but flexible pipeline.
The VFX studio tackles Finnish director Jalmari Helander’s action adventure tale of a young boy who rescues the U.S. president.
Render farm management software adds faster bulk submission, Yosemite OS X platform support, and variable controls for submitted jobs.
The animation arm of the NASA/Goddard Space Flight Center uses Shotgun Software to simplify remote project review processes with NASA scientists.
b’Ars, Barcelona International Arts & VFX Fair, is a highly specialized fair that wants to give VFX industry a new focus by gathering the industry’s best creative talent in a fun and playful way. The event is aimed at both professionals and students, with a special focus on the artistry of the film-making process and cloud VFX production.
Felix Balbas, director
Rounding off four days of speakers and presentations, the 20th Anniversary edition of the FMX Conference on Animation, Effects, Games and Transmedia concludes with a special screening of ‘Avengers: Age of Ultron’ with Marvel VFX Supervisor Christopher Townsend in attendance.
Veteran Flame artist Toby Brockhurst has worked on effects-driven spots for major brands such as Kia, Guinness, Volvo, EA Sports and BMW.
Led by executive producer Peter Steinzeig and Brickyard VFX partners Dave Waller, Patrick Poulatian, Kirsten Andersen and Steve Michaels, newly-launched Los Angeles commercial production company signs Snorri Bros.
VFX supervisor Alessandro Cioffi and animation supervisor Simone Kraus of Trixter Studios discuss their work for Marvel's super powered ‘Avengers: Age of Ultron.'
The Third Floor studio manager Duncan Burbridge discusses the company’s previs business as well as their recent work on ‘300: Rise of an Empire.’
Entering retirement, humility and grace continue to define the FMX Conference founder and creator of the world-renowned Animationinstitut in Baden-Wuerttemberg.
Martin Preston discusses the use of the Arnold renderer from Solid Angle on 'Gravity,’ and his role as head of research and development at Framestore.
Method’s Los Angeles facility teams with 72andSunny to create 60-second fully-CG 4K ‘Avengers’-themed spot, “Beauty and Might,” for Samsung.
Industrial Light & Magic Principle R&D Engineer and Lead Renderer Olivier Maury discusses recent advancements in digital pyrotechnics.
Proof Inc.’s Ron Frankel talks about the visualization house’s work on ‘Captain America: The Winter Soldier.’
Joss Whedon's Marvel tentpole, ‘Avengers: Age of Ultron,’ opens to $191.3 million in North America, the number-two domestic opening of all time behind ‘The Avengers.’
Scanline VFX founder Thomas Zauner discusses the history and evolution of his company and eventual move into visual effects production as part of AWN’s series of exclusive video interviews from FMX 2014.
Proof Inc. creative director and founder Ron Frankel to present inside look at previs and postvis work from ‘Guardians of the Galaxy’ and ‘Night at the Museum: Secret of the Tomb’ during 2015 FMX conference in Germany.
VFX artist at Minneapolis-based post studio contributes digital artistry to commercials and long-form branded content.