Montreal-based visual effects studio combines practical elements with CG to create a realistic look for Brad Bird’s ‘Tomorrowland,’ including digital matte painting, bluescreen compositing, scene enhancements, CG effects and simulation.
Category: Visual Effects
MPC VFX Supervisor Sheldon Stopsack examines the ins and outs of digitally recreating an iconic action hero for Paramount’s ‘Terminator’ franchise reboot.
SIGGRAPH announces the complete lineup for this year’s Production Sessions program for its 42nd annual conference, set for August 9-13 at the Los Angeles Convention Center.
ILM VFX supervisor Ben Snow discusses the enormity, complexity and challenges of the work his team wrestled with on Marvel’s latest superhero adventure.
New alliance gives the two VFX houses a combined staff of over 525 artists worldwide, with capacity for 675 at their studios in London, Vancouver and Montréal.
Led by VFX Supervisor Seth Maury and VFX Producer Laura Schultz, MPC Vancouver completed 250 shots for Shawn Levy’s ‘Night at the Museum: Secret of the Tomb.’
New subscription licensing plan offers fully supported version of Qube! render farm management software for $15/month for commercial use and $10.50/month for educational use.
Lightweight inertial capture suits allow production company MRC to lay down Ted’s performance live on set.
In this four-part interview from FMX 2015, Christopher Townsend, the overall VFX Supervisor on ‘Avengers: Age of Ultron,’ provides a detailed overview of the key components of the Marvel Studios tentpole.
Australian animation and visual effects studio completes more than 1,000 shots for Seth MacFarlane’s raunchy sequel, ‘Ted 2.’
In this two-part interview from FMX 2015, Digital Domain founder and former CEO Scott Ross discusses the major issues affecting today’s visual effects industry, including flawed economic models, lack of a trade association, studio wage collusion, and government subsidies.
Vancouver-based visual effects studio relies on cloud-based creative management tool ftrack to deliver stunning effects on a tight deadline for Syfy’s ‘Continuum’ and TBT’s ‘Falling Skies.’
With an extensive list of credits including ‘Jupiter Ascending,’ ‘The Best of Me,’ ‘X-Men: Days of Future Past,’ ‘Riddick,’ ‘White House Down’ and ‘Underworld Awakening,’ Marc A. Rousseau joins Cinesite’s Montréal Studio as VFX Executive Producer.
The Academy invites 26 new members to join the Short Films and Feature Animation branch; 23 new members are invited to join the Visual Effects branch.
Previs supervisor Todd Constantine talks previsualization of earthquakes, tsunamis and bursting dams on the hit disaster movie ‘San Andreas.’
Winners of the 2015 Autodesk sponsored CG Student Awards are announced, with Gnomon School of Visual Effects named School of the Year for the second consecutive year.
Recognizing excellence in 3D animation, visual effects, visualization and game design, the animago AWARD will be presented on Thursday, October 15 at the animago AWARD & CONFERENCE.
Hollywood-based VFX house Flash Film Works relies on Fusion Studio from Blackmagic Design for compositing work on car chases, helicopter stunts and intricate fight scenes for 20th Century Fox’s ‘Spy.’
VFX supervisor Holger Voss talks landslides, daring escapes and setting up a Montreal studio for Warner Bros. and Village Roadshow's disaster movie.
‘Interstellar’ VFX supervisor Andrew Lockley details how his team used cineSync to help develop the groundbreaking visual effects for numerous Christopher Nolan films.
Blur Studio creates mind-blowing visuals for game trailers for titles including 505 Games’ ‘Tom Clancy's Rainbow Six Siege,’ Ubisoft’s ‘ADR1FT’ and Bethesda Softworks’ ‘Dishonored 2.’
Tefft Smith II discusses the extensive use of pitchvis, previs, techvis and postvis on Brad Bird’s new fantasy adventure.