Category: Visual Effects
Proof Inc. creative director and founder Ron Frankel to present inside look at previs and postvis work from ‘Guardians of the Galaxy’ and ‘Night at the Museum: Secret of the Tomb’ during 2015 FMX conference in Germany.
VFX artist at Minneapolis-based post studio contributes digital artistry to commercials and long-form branded content.
Alongside BBC Wales VFX and special effects companies Millennium FX and Real SFX, Milk VFX wins the British Academy Television Craft Award for outstanding visual effects on the BBC’s ‘Doctor Who’ episode, “Deep Breath.”
Top industry professionals in animation, effects, games and transmedia share their thoughts on the success of the FMX Conference, which celebrates its 20th anniversary in 2015.
3D Training Institute live webinar featuring MPC global recruiter Christina Zervos and MPC animator Julien Deragon held on Wednesday, April 29 will focus on how to start a career in 3D animation.
U.K.-based visual effects house works with agency J. Walter Thompson to deliver a shape-shifting, oil and metal based creature for Shell’s latest spot.
Render farm manager's ability to define custom job types lets visual effects studio manage complex multi-application workflows for blockbuster movie projects such as ‘X-Men: Days of Future Past,’ ‘Race’ and ‘The Colony.’
Scheduled events include “CG Creature Showcase – Monty’s Christmas and a Black Swan,” “Pipeline for Feature Film VFX,” “Commanding the Exodus,” and “MPC Motion Design -- From Small Beginnings to Big Ideas.”
Special presentation of the film -- featuring more than six minutes of footage to be introduced by director Brad Bird -- will screen exclusively in IMAX theatres beginning May 1.
Richard Kidd is named Creative Director/Senior VFX Supervisor; Scott McCullough named Live Action Director & DP.
‘iAnimate at Cinesite’ apprenticeship program provides the opportunity of online training and a two year contract as a trainee animator with Cinesite.
CSU Animation and Visual Effects present the 12th Anniversary of the Australian International Animation Festival, running Friday, May 15 through Sunday, May 17.
Renderer for Maya creates hardware rendered panoramic images using OpenGL or DirectX formats, allowing users to create immersive previz renderings of Maya scenes in fulldome, latlong, and cubic panorama formats.
Director Andrew Thomas Huang, Wolf & Crow and xRez Studio use Autodesk Maya, Flame, Mudbox, ReCap and Memento to create a new CG landscape and VFX for short film.
Fusion 8 release opens the door to millions of motion graphic artists, broadcast designers, video editors, visual effects compositors and 3D animators.
NUKE Non-commercial is a free, non-watermarked version of the entire NUKE product family, with some light functional restrictions, available to anyone who wants to learn, explore and have fun with NUKE.
Update includes new interface and media management tools, an entirely-new professional audio engine, multi-cam editing, shot matching, 3D keyer, new 3D perspective tracker and enhanced curve editing.
Advances color management workflows across Flame Premium, Maya, Shotgun and RV; simplifies interoperability with industry-standard tools.
Conference on Animation, Effects, Games and Transmedia celebrates its 20th Anniversary with ‘20 Years of ‘Toy Story,’ presentation from VFX luminary Joe Letteri, ‘20 years of Weta Digital,’ and ‘40 years of Industrial Light & Magic.’
The Foundry to showcase new technologies in development aimed at solving key challenges in virtual and augmented reality content creation.