EA Germany, Omstudios, Milk VFX, Framestore and MPC recognized for toolset development and pipeline advancement.
Category: Visual Effects
MPC NY teams with Arnold Worldwide and RESET’s Johnny Hardstaff to create a new spot for New Balance’s “Always in Beta” global brand campaign.
With MARI 3, 3D paint artists can iterate faster, manage complexity better and produce higher quality results.
Shotgun 6.3 includes a new set of features and updates that will make it easier for teams to review, share and provide feedback on creative projects.
FuseFX artists are nominated for Outstanding Visual Effects for the Marvel's Agents Of S.H.I.E.L.D. episode “The Dirty Half Dozen” and for Outstanding Special Visual Effects In A Supporting Role for the American Horror Story episode “Edward Mordrake, Part 2.”
ftrack 3.2 comes out next week with new API and customizable Workflows, as well as an app to come later in the year.
Luxion announces new plugin support and advanced import options for Autodesk Maya 2016 and Maxon Cinema 4D at SIGGRAPH 2015.
Autodesk announces new extension releases for Maya 2016 and 3ds Max 2016, and unveils a new 3D marketplace on Creative Market.
The material creation software adds Iray Photorealistic Rendering and Look Development Tool to its feature set.
DesignWorks is a suite of software tools, technologies, and libraries for designers that enable photoreal rendering for unparalleled accuracy, easy transfer of materials and digital models between applications, and the ability to incorporate virtual reality into design software.
Pixar Animation Studios plans to release its USD software, which enables dramatically increased efficiency across workflows, as an open-source project by the summer of 2016.
IKinema announces INTiMATE, an innovative technology concept at SIGGRAPH 2015 that makes ‘animation for the masses’ a reality.
Animatrik Film Design and D14D collaborate to offer a new mo-cap experience to the VFX and video game communities across North America.
Directed by Tim Miller with VFX from Blur Studio, 20th Century Fox’s ‘Deadpool’ arrives in theaters on February 12, 2016.
Previs supervisor Jim Baker walks us through The Third Floor’s key previs and postvis efforts on the latest Marvel feature.
Check out the offerings from technology developers at SIGGRAPH 2015, including product demonstrations, Exhibitor Tech Talks & Sessions and User Group meetings taking place throughout the show.
Isotropix teams with Fabric Software on a full schedule of presentations and events for SIGGRAPH 2015 to showcase the latest developments and new features in the company’s next-gen look development, lighting and rendering tool.
MPC Film heads to SIGGRAPH 2015 to present crowd, fur, digi-doubles and destruction technology, presenting the company’s visual effects work on movies including ‘Terminator Genisys,’ ‘Exodus: Gods and Kings,’ ‘X-Men: Days of Future Past’ and ‘Cinderella.’
Prime Focus World’s senior stereo supervisor Richard Baker reveals how the team worked with miniature scale in Marvel’s latest superhero blockbuster “Ant-Man,’ starring Paul Rudd.
Sony Imageworks VFX supervisor Dan Kramer helps bring iconic low-res 1980s arcade game characters into the CG world of 2015 in the new Adam Sandler film.