Brad Clark, our intrepid character rigging master, puts Autodesk’s latest software suite through its paces.
The producer of Seth MacFarlane’s new hit film talks about blending motion-capture, CG and improvisational comedy.
Method goes to new heights in tackling the climactic train fight in Abraham Lincoln: Vampire Hunter.
The visual effects supervisor on MiB3 and the rebooted Looney Tunes 3-D shorts talks previs, tech tools, visual design and working again with Ken Ralston.
The Third Floor’s previs supervisor talks about Thugs, the Beast and working with Peter Berg on his naval-science fiction slugfest.
ILM's Jeff White and Weta's Guy Williams discuss a new Hulk and Iron Man tune-up for Joss Whedon's superhero epic. Steve Viola of Method Design also talks about the title sequences.
Evan Goncalo tests the new Wacom 24HD to see if it may indeed be the end-all-be-all of graphic tablets.
Matt Jacobs and Will Groebe of Tippett Studio describe the making of the beast in Tarsem Singh's kid-friendly Snow White tale.
Learn how MPC took on the titanic task of creating Kronos, the Chimera, the Makhai and the God’s Death Sequence shots for the epic Clash of the Titans sequel.
The man behind conversions of The Lion King and Beauty and the Beast discusses the stereoscopic 3-D renaissance at Disney.
Marvel's Exec-VP of visual effects and post production talks about the pressures of co-producing massive vfx-driven films like Iron Man 2, Captain America, Thor and The Avengers.
Method Studios VFX supervisor Olivier Dumont walks us through the complex building of Kronos and the Underworld for the Clash of the Titans sequel.
The PipelineFX CEO dishes insight on render farm management, pipeline efficiency and people’s wishful thinking about cloud-based production support.