In the latest excerpt of Poser 7 Revealed, Kelly L. Murdock teaches Poser users how to create a face using photographs.
Bill Desowitz offers some highlights from last week's SIGGRAPH 2007 in San Diego, and chats with three leading figures: Doug Chiang, Joe Letteri and Kim Libreri.
Laurent Alquier took in all the wonders of SIGGRAPH 2007's Electronic Theater and Computer Animation Festival, finding a wide spectrum to the reality of CG.
Eric Post and Dee-Marie ventured to SIGGRAPH's first iron animator competition, FJORG! Having survived, they fill us in on all the Viking escapades.
Alain Bielik is transported to the land of Stormhold and discovers how the vfx wizards conjured up the world of Stardust.
In the latest excerpt of Poser 7 Revealed, Kelly L. Murdock discusses the creation of advanced materials.
J. Paul Peszko speaks with John Sibert, SIGGRAPH 2007 co-chair of Emerging Technologies, about this year's focus on display technology.
In this month's edition of "The Digital Eye," Massive Software ceo Diane Holland describes in more detail the breaking news about Massive at SIGGRAPH 2007.
Bruce Shutan talks with veteran vfx supervisor Hoyt Yeatman on teaming with Cinesite, Framestore-CFC and Realscan 3D to present a photorealistic portrait of Underdog.
Alain Bielik returns to discover some of the vfx secrets provided by MPC, ILM, Framestore CFC, Cinesite and Rising Sun Pictures on Harry Potter and the Order of the Phoenix.
Double Negative takes the vfx lead for the first time on Harry Potter and the Order of the Phoenix, and Alain Bielik is back to reveal the secrets.
Tara DiLullo Bennett talks to production designers and art directors for three of the summer's biggest blockbusters, Ratatouille, Pirates of the Caribbean: At Worlds' End and Transformers about the role of concept art in their productions.
Janet Hetherington chats with //ADAPT co-founder Jean-Eric Hault as Montreal gears up for its second //ADAPT conference from Sept. 24 to 28.
Alain Bielik shines a spotlight on The Moving Picture Co.'s work for Danny Boyle's sci-fi space epic, Sunshine.
Rick DeMott travels to the revamped E3 and discovers a maturing gaming industry that has put playtime aside and focused on the business of playing games.
J. Paul Peszko sizes up the Art Gallery for SIGGRAPH 2007: Global Eyes, which embraces the explosion of digital technologies around the world.
In this month's edition of The Digital Eye, Bill Desowitz chats with acclaimed CG researcher Paul Debevec about chairing the SIGGRAPH 2007 Computer Animation Festival, to be held Aug. 5-9 at the San Diego Convention Center.
In the latest excerpt of Poser 7 Revealed, Kelly L. Murdock explains how to use the Simple Material panel.
For the first-time, ILM tackles mid-day CG water on the move for Evan Almighty and Thomas J. McLean finds out how they met the challenge.
In the latest excerpt of Poser 7 Revealed, Kelly L. Murdock explains how to work with default lights and how to add new light sources to a scene.
Bill Desowitz discovers how Transformers required some of the most complex modeling and animation ever attempted at Industrial Light & Magic.
It took extensive coordination among several vendors to pull off Live Free or Die Hard, and Alain Bielik reports on the results.
Weta Digital creates a unique, liquid shine for Silver Surfer in the Fantastic 4 sequel, and Thomas J. McLean goes behind-the-scenes to find out how.
Janet Hetherington talks to Canadian vfx professionals about why their companies are being tasked with providing effects for A-list productions such as 300, Superman, Fantastic Four: Rise of the Silver Surfer, Babylon 5: The Lost Tales and more.