In this month's edition of "The Digital Eye," Larry Mahoney describes a breakthrough in color-critical display technology, resulting from HP's collaboration with DreamWorks Animation.
Thomas J. McLean finds out what happened when ILM and CafeFX were enlisted to bring some gory effects to M. Night Shyamalan's first R-rated film, The Happening.
Bill Desowitz speaks with Jacquelyn Martino, the new SIGGRAPH 2008 chair, about the revamped 35th annual conference called "Evolve."
Bill Desowitz chats with ILM's Pablo Helman and Steve Rawlins about the challenges of pulling off Indiana Jones and the Kingdom of the Crystal Skull.
Tara Bennett speaks with David Vána of UPP Prague about revisiting The Andromeda Strain as a recent A& E miniseries with lots of vfx demands.
In this fourth of six excerpts from Maya 2008 Character Modeling and Animation, author Tereza Flaxman explains how to edit and rebuild NURBS curves.
Bill Desowitz gets the exclusive, in-depth lowdown on the indispensible previs for Iron Man, Speed Racer and Indiana Jones and the Kingdom of the Crystal Skull.
Janet Hetherington grabs for some popcorn -- and a joystick -- to discover how videogames are enhancing the summer movie experience.
The Chronicles of Narnia: Prince Caspian offers more action and greater CG interaction with actors, so Alain Bielik speaks to Dean Wright and Wendy Rogers about the latest set of challenges.
In this month's edition of "The Digital Eye," Peter Plantec chats with Paul Debevec about his latest research projects involving realtime 3-D display and capturing and rendering human faces, including a new skin rendering technique.
With tonight's final episode of the fourth season, House VFX Supervisor Elan Soltes gives Tara Bennett their prescription for success.
With today's release of The Chronicles of Narnia: Prince Caspian, director Andrew Adamson reflects on his cinematic journey through C.S. Lewis' mythical realm.
Bill Desowitz goes deeper into Speed Racer's 'Photo Anime' look with Digital Domain's Compositing Supervisor Darren Poe and Digital Effects Supervisor Jake Morrison.
Johannes Wolters dives into fmx/08, which this year offered an even greater number of stimulating discussions on the state of artistic and technological visual content.
Bill Desowitz revs up Speed Racer with VFX Supervisors John Gaeta and Dan Glass along with Digital Domain, BUF, CafeFX, Evil Eye, Sony Pictures Imageworks and ILM.
In this third of six excerpts from Maya 2008 Character Modeling and Animation, author Tereza Flaxman provides an introduction to the two basic methods for creating and controlling NURBS curves in Maya.
Autodesk's SVP Marc Petit talks to Bill Desowitz exclusively about the strategy behind his company's recent acquisitions.
To make Iron Man fight and fly in a convincing suit of armor required a lot of creative and complicated CG work. Thomas J. McLean gets the scoop from ILM and The Orphanage on the first summer blockbuster.
Virtual filmmaking is energizing the industry and leading to a more creative climate for directors and other filmmakers, according to Robert C. Powers (Avatar, Tintin).
Janet Hetherington chats up three short films that make noteworthy use of VFX, including animated papers, a dancing column and a water man.
Ryan Lesser tests the new 3ds Max 2009 and is pleasantly surprised at how useful the new tools are, even for a humble game developer.
Bill Desowitz returns to Las Vegas to report on some of the highlights of the recent NAB2008, which elicited a lot of interest in 3-D technology and aesthetics.