Ellen Wolff discovers how Tippett refines its Furrocious tool and throws in a few other advancements for Beverly Hills Chihuahua.
Marking Maya's 10th anniversary with the release of Maya 2009, Ellen Wolff chats with Autodesk's Kevin Tureski about the key highlights of the ubiquitous 3D animation software.
Sony Pictures Imageworks tackles Eagle Eye with the aid of a new in-house renderer called Arnold, and Thomas J. McLean finds out how it helped with attaining a real-world look.
Tara Bennett talks to showrunner and exec producer Gary Scott Thompson and Stargate Digital's Sam Nicholson about updating the much-loved franchise for a tech-savvy audience.
Tara Bennett talks to Heroes vfx producer Mark Spatny about the explosion of awesome work in the series' new season.
Peter "The Rizk" Rizkalla chats with Harmonix Art Director (and VFXWorld 3ds Max reviewer) Ryan Lesser about raising the bar with Rock Band 2.
In this month's issue of "The Digital Eye," Alexandra Pasian explores how Softimage's recent educational initiative is helping to push boundaries in 3D.
Production Designer Alex McDowell discusses the impetus behind 5D: The Future of Immersive Design, the upcoming conference at the California State University at Long Beach.
In this first excerpt from The Official Luxology modo 301 Guide, author Daniel Ablan gives readers a jump start lesson in utilizing modo’s customizable interface on projects.
FOX debuts Fringe tonight, so Tara Bennett goes behind-the-scenes with creator J.J. Abrams and Zoic VFX Supervisor Andrew Orloff.
Bill Desowitz experiences NVISION 08: the inaugural visual computing conference in San Jose sponsored by NVIDIA.
Ellen Wolff explores how LucasArts re-imagines the Star Wars universe for the first time as a next-gen game with The Force Unleashed.
Bill Desowitz chats with Rolf Herken, CEO, CTO and president of mental images, about the company's roadmap and the merger with NVIDIA.
Heather Kenyon takes in the CG wonders of SIGGRAPH's expanded Computer Animation Festival, and talks with festival producer Carlye Archibeque about the many programming changes.
J. Paul Peszko puts readers behind the driver's seat to learn more about the visual effects production on Death Race.
Eric Post reports back from SIGGRAPH's newly named New Tech Demos (formerly Emerging Technologies) to tell us what the cutting edge will be in the future.
Bill Desowitz returns from last week's SIGGRAPH 2008 in L.A. with a few highlights and observations.
The popular FJORG! animation competition returned to SIGGRAPH 2008 last week in Los Angeles, and Eric Post was on hand once again with an in-depth report.
Vfx Supervisor Michael Fink and CIS's Mark Breakspear talk about walking the fine line between the photoreal and the funny in Ben Stiller's Tropic Thunder.
Two of Pixar's principals take a look at the past, present and future of the landmark rendering system.