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VFXWorld Magazine

Innovative CG Showcase Headline News

SIGGRAPH Asia 2021 Hybrid Conference to Continue as Planned

By Dan Sarto | Friday, December 3, 2021 at 10:27am

With a comprehensive range of onsite safety and hygiene measures in place, event will welcome attendees in-person at the Tokyo International Forum from December 14-17; international attendees will join virtually from all over the world.

Business Headline News

It’s Done: Unity Completes Weta Digital Acquisition

The real-time content development platform finalizes its US$1.625 billion purchase of the legendary VFX studio’s digital tools, pipeline and engineering talent; VFX teams now operating as standalone WetaFX under CEO Prem Akkaraju and majority owner Sir Peter Jackson. 

The Best in CG Animation Headline News

‘Twenty Something’ Takes Best in Show at SIGGRAPH Asia 2021 Computer Animation Festival

‘Le Retour des Vagues’ and ‘Les larmes de la Seine’ each awarded Best Student Project in first-ever tie; ‘Only a Child,’ a visual poem created by over 20 animation directors, wins Jury Special award.

TV VFX Headline News

VFX Legion Shares ‘Just Beyond’ VFX Before & After Reel

VFX house tackles complex mix of shots to create feats of digital sorcery for the Disney+ supernatural anthology, inspired by R.L. Stine’s graphic novels, now streaming.

Business Headline News

FuseFX Announces Virtual Production Alliance with Digital Nation Entertainment

VFX company and volumetric studio team up to accelerate adoption of cutting-edge real-time technology; new effort will facilitate collaboration and R&D to expand virtual productions and volumetric technologies for visualizations and traditional visual effects.

40 Years of Pixel Pushing Headline News

Alkemy X Spoofs its 'Cutting Edge' 80's Work to Celebrate 40th Anniversary

VFX house creates campaign and 3-minute anthem film that showcases its ‘sales reel’ from 1981 complete with fictional relics from the past.

Technology Headline News

Foundry Releases Nuke 13.1

Artist-focused update enhances productivity with improvements in workflows; new 3D manipulators and hotkeys make work faster and easier while new Unreal Reader allows users to request Unreal data from within the NukeX environment.

Venom Returns!

DNEG Causes Considerable VFX Carnage

Leading visual effects house delivers 770 shots, including extensive full CG characters and environments, on Andy Serkis’ ‘Venom: Let There be Carnage,’ Columbia Pictures’ crazed symbiont sequel to its 2018 box office hit, ‘Venom.’

Every Streamer Needs a Great Foundation VFXWorld

Creating the VFX ‘Foundation’ for Apple TV+’s Epic Isaac Asimov Adaptation

A team of visual effects houses, led by DNEG, created 4,000 shots, complete with new worlds, the mysterious Vault artifact, and the enormous Invictus ship, in David Goyer’s expansive and enthralling new series, based on the famed author’s seminal sci-fi book series, now streaming.

Technology Headline News

The First Prysm Stage Coming to Atlanta

NEP Virtual Studios and Trilith Studios’ new state-of-the-art facility, coming to the Creative Technologies District, offers filmmakers stable advanced real-time workflows and technology including ICVFX.

Now on the Virtual Stage Headline News

Netflix’s ‘Avatar: The Last Airbender’ Heads into Virtual Production

Live-action adaptation of Nickelodeon’s popular franchise has kicked off production using Pixomondo’s custom-built, state-of-the-art virtual production facility in Vancouver, allowing for real-time in-camera VFX, setting a new standard for immersive storytelling.

Business Headline News

Autodesk Acquires Tangent Labs’ LoUPE Cloud-Based Pipeline

Acquisition furthers company’s mission to empower animators and studios to work more easily and efficiently in a cloud-based ecosystem; Tangent Labs founder Jeff Bell and team come onboard to further drive the future of production in the cloud.

We Like Spice! VFXWorld

A Trio Bands Together to Help Denis Villeneuve Make ‘Dune’

By Trevor Hogg | Wednesday, November 17, 2021 at 4:10pm

Two of the director’s previous collaborators - production designer Patrice Vermette and editor Joe Walker - along with first timer, cinematographer Greig Fraser, teamed together to help him bring author Frank Herbert’s famed sci-fi novel, long thought unadaptable in cinema, to the screen.

Technology VFXWorld

What Does the Unity – Weta Digital Deal Mean for the VFX Industry?

By Dan Sarto | Wednesday, November 17, 2021 at 12:55pm

DNEG CEO Namit Malhotra weighs in on what he calls a ‘landmark agreement’ that will fuel the progression and application of new production tools, technology, and workflows in areas such as movies, TV, games, metaverses, VR, and theme park rides.

Technology Headline News

K-POP Meets the Metaverse in aespa’s ‘Savage’ Music Video

Giantstep creates 3D animated characters with photogrammetry, real-time rendering, and motion capture for group’s first mini album, which surpassed 100 million views in 17 days.

We Want More Marvel! VFXWorld

It’s A Jungle Out There for Rising Sun Pictures’ ‘Shang-Chi’ VFX

Studio delivers nearly 300 shots depicting the village of Ta Lo and its lush, expansive jungle environs that included mountains, ancient forests, lakes, and rice paddies, along with a huge amount of natural looking vegetation, on Marvel Studios' first film to feature an Asian super hero. 

We Like Spice! VFXWorld

Practical and Digital Effects Expertly Join Forces on ‘Dune’

For Oscar-winning VFX supervisor Paul Lambert and SFX supervisor Gerd Nefzer, the seamless blending of live-action and CG on Denis Villeneuve’s stunning, epic adaptation of Frank Herbert’s seminal sci-fi tome grounded the film in a believable reality, fully immersing audiences in Paul Atreides’ hero’s journey to the dark, foreboding conflict on the universe’s most dangerous planet.

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