Sony's new CTO Rob Bredow discusses cutting edge technology on Cloudy with a Chance of Meatballs, Alice in Wonderland and Arthur Christmas.
James McQuaide tells us what it was like working on Gamer with the directing team of Mark Neveldine and Brian Taylor, makers of Crank.
The hot Russian director Timur Bekmambetov gives us his take on 9 and an exclusive sneak peek of his other projects, including the supernatural Moby Dick.
Ryan Lesser of Harmonix takes us on a magical mystery tour through the making of The Beatles: Rock Band.
In the latest excerpt from Maya Plugin Power, author Mark Jennings Smith shows readers how to create stitching effects using Seamour plugins from ticket01.
Wild things, natural disasters, robots, freaks, werewolves are just some of the highlights in our fall sneak peek.
VFX guru John Dykstra discusses what it was like working with Quentin Tarantino on his wild World War II opus, which stars Brad Pitt and his merry band of Nazi hunters.
Boyd Shermis explains the bar-raising exploits of G.I. Joe: The Rise of Cobra in collaboration with Digital Domain, Prime Focus, CIS Hollywood and MPC.
VFXWorld gets the lowdown on the summer sleeper hit, District 9, from Image Engine, The Embassy and Weta Digital.
An artsy Ghost? David Jones tells how The Time Traveler's Wife adds a new visual twist to the genre.
The hot new director of District 9 chats exclusively about his feature debut, VFX, sci-fi and Peter Jackson.
Brett Frame, co-owner of Arizona-based FlintFrame, tells us all about their post-production work on the hot 40-minute short, The Hunt for Gollum.
DreamWorks animator Gary Lee discusses his live-action short about the horrors of corporate downsizing with VFXWorld.
Brickyard VFX's Gina Downing provides a first-hand glimpse of how Autodesk Flare's serves as a companion to Flame and Inferno.
Dean Grubb tests the new Houdini 10, which offers Motion FX, an enhanced Python and a few more cool features.
In his directorial debut, Hoyt Yeatman raised a G-Force of guinea pigs with the help of Sony Pictures Imageworks, and Bill Desowitz uncovers their CG and 3-D secrets.
Sebastian Sylwan and Joe Letteri give Bill Desowitz the scoop on the new R&D unit at Weta Digital, and what they hope to accomplish at SIGGRAPH 2009.
Harry Potter and the Half-Blood Prince contains spectacular new fire and water sim from ILM, which Bill Desowitz uncovers along with how the eerie Inferi were animated.
Harry Potter and the Half-Blood Prince looks a lot more photoreal, and Bill Desowitz finds out how and why from Tim Burke, Double Negative, MPC and Rising Sun Pictures.