There's no stopping this Terminator, as Tara Bennett reports on the new animation and lighting tricks for the second season of TSCC.
Gil Kenan talks about transitioning from Monster House to City of Ember and all the technological and aesthetic challenges it posed.
Bill Desowitz reports on the launch of last weekend's 5D conference in Long Beach, which offered "an overload of stimulus."
Janet Hetherington and Bill Desowitz report on the digital action at Montreal's conference for digital arts, ADAPT 2008.
The eDIT Filmmaker's Festival is reported by Johannes Wolters, where cinematography, editing and vfx flow together in greater context.
Ellen Wolff discovers how Tippett refines its Furrocious tool and throws in a few other advancements for Beverly Hills Chihuahua.
Sony Pictures Imageworks tackles Eagle Eye with the aid of a new in-house renderer called Arnold, and Thomas J. McLean finds out how it helped with attaining a real-world look.
Marking Maya's 10th anniversary with the release of Maya 2009, Ellen Wolff chats with Autodesk's Kevin Tureski about the key highlights of the ubiquitous 3D animation software.
Tara Bennett talks to showrunner and exec producer Gary Scott Thompson and Stargate Digital's Sam Nicholson about updating the much-loved franchise for a tech-savvy audience.
Tara Bennett talks to Heroes vfx producer Mark Spatny about the explosion of awesome work in the series' new season.
Peter "The Rizk" Rizkalla chats with Harmonix Art Director (and VFXWorld 3ds Max reviewer) Ryan Lesser about raising the bar with Rock Band 2.
In this month's issue of "The Digital Eye," Alexandra Pasian explores how Softimage's recent educational initiative is helping to push boundaries in 3D.
Production Designer Alex McDowell discusses the impetus behind 5D: The Future of Immersive Design, the upcoming conference at the California State University at Long Beach.
In this first excerpt from The Official Luxology modo 301 Guide, author Daniel Ablan gives readers a jump start lesson in utilizing modo’s customizable interface on projects.
FOX debuts Fringe tonight, so Tara Bennett goes behind-the-scenes with creator J.J. Abrams and Zoic VFX Supervisor Andrew Orloff.
Bill Desowitz experiences NVISION 08: the inaugural visual computing conference in San Jose sponsored by NVIDIA.
Ellen Wolff explores how LucasArts re-imagines the Star Wars universe for the first time as a next-gen game with The Force Unleashed.
Bill Desowitz chats with Rolf Herken, CEO, CTO and president of mental images, about the company's roadmap and the merger with NVIDIA.
Heather Kenyon takes in the CG wonders of SIGGRAPH's expanded Computer Animation Festival, and talks with festival producer Carlye Archibeque about the many programming changes.
J. Paul Peszko puts readers behind the driver's seat to learn more about the visual effects production on Death Race.