In this first excerpt from The Official Luxology modo 301 Guide, author Daniel Ablan gives readers a jump start lesson in utilizing modo’s customizable interface on projects.
FOX debuts Fringe tonight, so Tara Bennett goes behind-the-scenes with creator J.J. Abrams and Zoic VFX Supervisor Andrew Orloff.
Bill Desowitz experiences NVISION 08: the inaugural visual computing conference in San Jose sponsored by NVIDIA.
Ellen Wolff explores how LucasArts re-imagines the Star Wars universe for the first time as a next-gen game with The Force Unleashed.
Bill Desowitz chats with Rolf Herken, CEO, CTO and president of mental images, about the company's roadmap and the merger with NVIDIA.
Heather Kenyon takes in the CG wonders of SIGGRAPH's expanded Computer Animation Festival, and talks with festival producer Carlye Archibeque about the many programming changes.
J. Paul Peszko puts readers behind the driver's seat to learn more about the visual effects production on Death Race.
Eric Post reports back from SIGGRAPH's newly named New Tech Demos (formerly Emerging Technologies) to tell us what the cutting edge will be in the future.
Bill Desowitz returns from last week's SIGGRAPH 2008 in L.A. with a few highlights and observations.
The popular FJORG! animation competition returned to SIGGRAPH 2008 last week in Los Angeles, and Eric Post was on hand once again with an in-depth report.
Vfx Supervisor Michael Fink and CIS's Mark Breakspear talk about walking the fine line between the photoreal and the funny in Ben Stiller's Tropic Thunder.
Two of Pixar's principals take a look at the past, present and future of the landmark rendering system.
In this month's edition of "The Digital Eye," Peter Plantec provides a sneak peek of the new "Emily" CG-animated face project that will be unveiled by Image Metrics next week at SIGGRAPH 2008.
Tara Bennett gets the scoop on the latest bug attack in the direct to DVD/Blu-ray installment, Starship Troopers 3: Marauder.
In this last excerpt from Maya 2008 Character Modeling and Animation, author Tereza Flaxman explains how to animate an object on a path and edit the animation timing using motion path keys.
The Mummy is back for a third installment and Thomas J. McLean unwraps the vfx supplied by Digital Domain.
This year, in keeping with the Evolve theme, SIGGRAPH has split its digital art gallery into two exhibits, and Eric Post explores how and why.
Thomas J. McLean talks to X-Files VFX Supervisor Mat Beck about the challenges of snowfall with the new Frosty program.