Peter Rizkalla talks with Mirror's Edge Art Director Johannes Soderqvist and Senior Animator Tobias Dahl to discover how the unique first-person shooter was created.
Famed creature designer Patrick Tatopoulos moved into the director's chair for the third Underworld film, Rise of the Lycans, with even more vfx than the first two.
In this fifth excerpt from The Official Luxology modo 301 Guide, author Daniel Ablan gets to the animation.
In this month's issue of "The Digital Eye," The Tale of Despereaux DP Brad Blackbourn describes how he traveled halfway around the world to work on the Flemish-inspired, painterly film.
Peter "The Rizk" Rizkalla starts off the New Year by getting behind Super Street Fighter II Turbo HD Remix, Fallout 3, Tecmo Bowl: Kickoff and Sonic Unleashed.
The Academy held its annual VFX Bakeoff on Thursday, with Thomas J. McLean providing the full report with exclusive breakdown clips!
MK12 discusses going Bond with the iconic title sequence and other graphical goodies and with exclusive clip.
With 24 relocating to D.C. for its seventh season, Tara Bennett goes undercover to find out how they are adding more vfx to their arsenal.
Oscar nominee David Fincher gets in the right headspace to talk about head replacement on Benjamin Button and the state of VFX.
Stereoscopic sci-fi, the most influential graphic novel of all time, the return of a beloved franchise and a wizard named Harry are part of our 2009 cinematic sneak peek.
Bill Desowitz uncovers the curious vfx case of Benjamin Button in this in-depth report with Digital Domain, Asylum, Hydraulx, Lola VFX and Matte World Digital.
Rich Hoover of Sony Pictures Imageworks tells Ellen Wolff about the crucial vfx issues for Valkyrie, including dealing with the two missing fingers on the hand of the German protagonist played by Tom Cruise.
Adam Sandler's tall tales come true in Bedtime Stories, and John Andrew Berton Jr. and Matt Johnson talk about the diverse vfx.
Stu Maschwitz of The Orphanage tells Tara Bennett what it was like collaborating with Frank Miller on Will Eisner's The Spirit, including the creation of a new digital hub called The Bunker.
Janet Hetherington chats with Aaron Sims about his latest work on The Day the Earth Stood Still, Clash of the Titans and Green Lantern.
Jeff Okun tells VFXWorld how a modern technological approach informed the retelling of The Day the Earth Stood Still.
Framestore adds a touch of film-level flair to its CG dinosaurs, as Tara Bennett discovers in her coverage of the popular Primeval TV series.
Andrew Farago reviews four short films: Drux Flux by Theodore Ushev, The Old, Old, Very Old Man by Elizabeth Hobbs, Sandbox by Avi Ofer and The Waif of Persephone by Nick Cross.
Autodesk's latest version of MotionBuilder provides a realtime simulation toolset and enhanced interactivity, among other things encountered by George Maestri.
VFX Supervisor Robert Short tells VFXWorld about raising the bar more graphically for Punisher: War Zone.