Powerhouse VFX Expands with New Toronto Studio
The New York-based post-production hub behind ‘Stranger Things’ and ‘The Marvelous Mrs. Maisel’ moves to put down roots north of the border.
The New York-based post-production hub behind ‘Stranger Things’ and ‘The Marvelous Mrs. Maisel’ moves to put down roots north of the border.
Autodesk software’s robust toolset and scalable virtual workflow enabled the studio to deliver 40-60 shots in under nine months on the Warner Bros. film; invisible effects were used to winterize scenes and cleanup period work that recreated 60s and 70s-era New Jersey from where TV’s mafia boss Tony Soprano hailed.
With benchmarks determined by over 350 industry leaders, educators, and consultants, the new educational resource sets out to provide recognized core competencies and skills for entry level positions in the animation, VFX, and games industries.
VFX Supervisor Anders Langlands talks about the iconic visual effects studio’s work on the Warner Bros. blockbuster, from car chases and mysterious lens flares, to why making rain is harder than it looks.
New cloud solutions provider, backed by $200M+ investment led by PSG, opens for business after snapping up ftrack, iconik, Celtx, Wildmoka, and Zype.
This free virtual presentation will explore new means of digital storytelling using virtual sets, real-time rendering, and cinematic-quality ray tracing enhanced by the latest NVIDIA® RTX™ solutions, NVIDIA Omniverse Enterprise, NVIDIA Virtual GPU (vGPU), and GPU-accelerated software applications.
The ‘Black Panther’ helmer’s Proximity Media boards the Disney+ series, which follows a teen prodigy first introduced in ‘Iron Man’ comics in 2016.
The art and design platform will no provide users an outlet to share work and connect with Maxon’s Cinema 4D, Redshift, and ZBrush artist communities.
Former BOT VFX exec will lead studio’s creative, production, and sales teams while setting strategic direction; plans include increasing company profile and recruiting high-level creative and production talent.
VFX supervisors Sebastian von Overheidt and Benoit De Longlee delivered 739 shots, including a 90-second sequence of heroes Nathan Drake and Chloe Frazer falling from a C-17 cargo plane flying over the South China Sea, in Ruben Fleischer’s action-adventure adaptation of the Naughty Dog videogame franchise.
Years after playing the iconic sleuth in two Guy Ritchie features, the famed ‘Iron Man’ will work with WarnerMedia to deliver two new series for the small screen.
Visual effects studio designs and produces a series of increasingly numerous and whimsical emojis to show how NFL star Derrick Henry’s tweeted mistyped hashtag makes a small kitchenware store’s business explode, requiring immediate ecommerce help to handle the surge.
Global VFX studio adds previsualization services to its pre-production offerings following push into virtual production and launch of LED stages; ex-Framestore exec Alex Webster takes the reigns with veteran previs supervisor Matt Perrin heading the team.
This free presentation on April 14 will explore how the latest NVIDIA® RTX™ solutions, NVIDIA Omniverse Enterprise, NVIDIA Virtual GPU (vGPU), and GPU-accelerated software applications are transforming Media & Entertainment production.
Mystical allies help confront a new mysterious adversary in the highly anticipated sequel to studio’s 2016 hit, ‘Doctor Strange,’ which premieres in U.S. theaters May 6, 2022.
Latest snippet features a small sampling of the film’s large-scale action visual effects; Paramount Pictures’ ‘Sonic the Hedgehog’ sequel hits theaters April 8.
Filming on the next chapter of the hit show, starring Henry Cavill as the famed monster hunter, Geralt of Rivia, is currently underway in Kranjska Gora, Slovenia.
Free sample projects now ready for download along with the brand-new Unreal Engine 5 next-gen real-time 3D content production platform technology released today by Epic Games.
Epic Games' first major announcement at this morning’s State of Unreal presentation is huge; next-gen real-time 3D content creation in both game and non-game workflows gets a shot in the arm with new UE5 features, enhancements, and support.
The motion graphics studio used Cinema 4D, Redshift, and Red Giant to create a host of screen graphics including medical scans, 3D maps, and other futuristic visual elements in the iconic film franchise’s latest outing.
Company’s first dedicated VFX studio outside New Zealand kicks off with 75 artists, with more hires planned later this year; currently it has 12 unannounced projects in the pipeline, having recently completed work on ‘The Batman,’ Marvel’s ‘Moon Knight,’ and ‘Dr. Strange in the Multiverse of Madness.’
The new browser add-on optimizes color calibration for consistency across monitors, improving remote collaboration among creatives.
Updates to Maya, 3ds Max, Bifrost, and Arnold enhance the user experience, optimizing collaboration and data sharing within VFX and animation creative teams.
More palace intrigue and aerial carnage is just around the corner, as the network officially announces the premiere of its highly touted ‘Game of Thrones’ prequel, based on George R. R. Martin’s ‘Fire & Blood,’ that follows the House Targaryen’s rise to power in Westeros.
Conference confirms more talks, presentations, and masterclasses including a look at rendering challenges behind ‘The Mitchells vs. the Machines,’ creation of Mixed Reality with Microsoft’s Darren Cosker, and Machine Learning with Foundry’s Mairéad Grogan; the event runs onsite May 3-5, online May 6 and on demand through May 31.