Eric Roth, executive director of the Visual Effects Society, discusses recent entertainment industry business trends, how they impact artists and studios and how the VES is addressing membership regarding these critical issues.
Burbank-based visual effects studio helps to recreate colonial America for critically acclaimed Revolutionary War drama.
Former Sony Pictures Imageworks CTO and Visual Effects Supervisor helped launch ILMxLAB, and has worked on films such as ‘Men in Black 3,’ ‘The Amazing Spider-Man’ and ‘Cloudy With A Chance of Meatballs.’
People, Business, Production, SIM Digital, Graeme Parcher, James Martin, Ann DeGuire, Bling Digital, Chainsaw, Kodak, FujiFilm
Former Turner Studios exec has worked with almost every major network, broadcaster and media company including Disney/ABC, NBC Universal, CBS, Fox, Warner Brothers Studio, CNN, ESPN, PBS, Disney Channel and Discovery.
As part of The Academy’s recent diversity initiatives, ‘Kung Fu Panda 3’ director joins Academy’s 51-seat Board of Governors for a three-year term; Disney animator Floyd Norman appointed to the Education and Outreach Committee.
Deadline for submissions is Friday, June 17; previous recipients include ‘The Bigger Picture’ director Daisy Jacobs, ‘Edmond’ director of photography Ian Forbes, and ‘Manoman’ director of photography Steven Ferguson.
New animated virtual reality series blends the action of video games with the comedy of animated feature films.
Montreal-based visual effects house goes from wireframe to mayhem with a new VFX breakdown for director Tim Miller’s ‘Deadpool.’
Autodesk launches Stingray Game Engine v1.2 and Maya LT 2016 Extension 3 with feature improvements at GDC 2016.
AAA texturing tool powered by NVIDIA’s Iray renderer streamlines game asset pipeline; photorealistic rendering and curated asset store now available.
New IT staffing agency connects motion picture studios, gaming companies, visual effects houses, post-production facilities and other creative service providers with the industry’s best engineers, IT and pipeline specialists, and programmers.
Hungarian studio creates 28 minutes of game cinematics for Activision’s 14th title in the top-rated series, ‘Call of Duty: Advanced Warfare.’
Duncan Burbridge, executive producer at The Third Floor, discusses how previs helped director Joss Whedon realize his creative vision on Marvel's 'Avengers: Age of Ultron.'
Former CEO and co-founder of mobile gaming technology developer Yvolver to oversee all aspects of development, strategy and technology for the division.
SolidAnim's on-set virtual tracking and visualization system SolidTrack helps previsualize visual effects for director Alex Proyas’ fantasy film featuring ancient Egyptian deities.
Low latency, high precision motion capture system enables large scale, multi-player VR games with real-time rigid body tracking into Unreal Engine.
Toronto-based post house creates the ‘Olympus Has Fallen’ sequel’s high-action airborne sequences using Blackmagic Design’s Fusion Studio.
The Sequence Group harnesses Faceware to deliver the emotive performances for animated ‘Halo’ series, ‘The Fall of Reach.’
Jon Peddie and Kathleen Maher discuss how computer graphics and VR technologies affect the entertainment industry.
Former Reliance MediaWorks and Fotokem exec to expand hybrid post production facility’s Digital Intermediate finishing and color grading business.
Former international toy company and Kidscreen exec to lead acquisition of third-party content for Portfolio’s distribution catalogue of kids programming.
Created to discover emerging talent and help launch graduates into careers at the world’s top studios, over the past six years The Rookies has placed more than 70 young artists with internships at companies such as Weta Digital, Double Negative, The Mill, Gameloft, Crytek, Framestore and Epic Games.