Henry Turner gets his sea-legs investigating the journey to the big screen for Master and Commander: The Far Side of the World.
With Revolutions hitting theaters, Steven Mirkin delves into The Matrix trilogy to reveal the evolution of the story and the visual effects on this sci-fi milestone.
Continuing our run of excerpts from the Inspired 3D series, David Parish, in part one of a two part article, addresses the dead give-aways between the real world and the CG world.
Gameplay demands more than just a hot hero and a fast thumb; Jacquie Kubin explores three unique game environments and the guys that live there.
Michael Ford and Alan Lehman take us through the step-by-step process of planning the setup of a 3D character. While these steps may sound time consuming the authors assure us it will pay off in the end! The third of several excerpts from the book, Inspired 3D Character Setup.
Chris Harz investigates the blurring borders of design across various mediums from vfx production to gaming.
Jacquie Kubin takes a look at how the dividing line between vfx technologies for movies and gaming is shrinking.
Fluid's Michael King, with contributions from Seth Piezas and Michael Fu, shares details on CGI pipeline organization.
German character designer Harald Siepermann journeyed to the VESs festival, edit/VES, in Frankfurt and reports back about what he witnessed.
Henry Turner takes a look at the visual effects legacy of the Indiana Jones movie trilogy and how the new DVD box set has enhanced the spectacle.
Rick Baumgartner investigates the hot area of digital asset management and how keeping track of ones stuff can give companies a leg up on the competition.
This excerpt from Kyle Clarks Inspired 3D Character Animation explores how to convey emotion through posing and staging.
Sophie Trainor delves into the globalization of technology markets and how it affects the growth of 3D animation and vfx around the world.
Dan Gregoire, JAK Films visualization effects supervisor on Episodes II and III, writes about state of previsualization on the Star Wars prequels.
Bill Desowitz takes a look at how Disney Studio France adapted the artwork of Salvador Dali to complete Destino.
Production designer Alex McDowell and previsualization supervisor Ron Frankel speak to Bill Desowitz about the wonders of the craft.
With previs as one of the hot topics in visual effects these days, Christopher Harz inspects its roots in animation and gaming.
Visual effects veteran Michael Fink charts the history of previsualization. Includes QuickTime previs clips!
Scott Jenkins speaks with artist Doug Chiang and Sparx*s Alan Portillo about the epic 3D universe, building momentum under the name Robota.
Scott Jenkins descends on the new vampire and werewolf flick, Underworld, to uncover how this horror/action film mixes the old with the new.
Rick Baumgartner talks with the VFX artists behind TV series like Enterprise and CSI about how they come up with big screen wizardry on small screen budgets.
Ellen Wolff takes a look at the evolution of previsualization in animated features from 2D sketches to 3D moving storyboards at DreamWorks Feature Animation and Pacific Data Images.