Cloud graphics company unveils a holographic video pipeline for content creators, including the world’s first portable 360 holographic capture system and a cloud-based pipeline for creating and deploying holographic media to virtual reality and, in 2015, holographic light field displays.
Thinkbox Software previews Deadline 7 at SIGGRAPH 2014 with built-in Virtual Machine Extension for comprehensive cloud support.
Cinesite completes visual effects for a major battle sequence in MGM/Paramount Pictures’ latest release, ‘Hercules.’
Leading visualization house provides extensive previs and postvis services to the new Marvel Studios motion picture ‘Guardians of the Galaxy.’
Mercenaries Engineering brings a new version of professional rendering, look development and lighting solution Guerilla Render to SIGGRPH 2014.
New Fuse-Kinect for Windows v2 workflow allows users to get 3D models into Mixamo’s character creator software, Fuse.
DreamWorks Animation details architectural and performance improvements to Pixar Animation Studio’s OpenSubdiv project, significantly accelerating both general CPU processing and GPU pre-processing.
Studio plans demonstrations and insights into Pixar’s next-generation RIS rendering architecture, scheduled for release in the fall of 2014.
Hollywood-based VFX house becomes a first-time MTV Video Music Award nominee for the company’s visual effects work for Eminem’s “Rap God” music video.
In advance of SIGGRAPH 2014, DreamWorks Animation details the studio’s contribution of its patented, production-quality Lossy Compression Codec to the OpenEXR standard developed by ILM.
Render farm management software increases efficiency, maximizes throughput and promotes easy integration with key pipeline components; See Qube! 6.6 at SIGGRAPH 2014.
Major update adds professional nonlinear online editing features, revolutionary new ColorMatch, new photographer-friendly color correction tools, on-set media management and much more.
Visual effects industry veteran joins Framestore’s film studio in Montreal, where he will be responsible for overseeing the day to day operation of the facility.
New version of Vicon’s pioneering facial mocap system to feature hardware improvements and updates to CaraLive and CaraPost for faster, more efficient facial tracking.
Upgraded real-time facial technology includes faster calibration, enhanced face tracking, Unity support and more.
Post production and visual effects company Encore promotes Jay Bodnar to SVP, Engineering; Tom Kendall to SVP, VFX; and Morgan Strauss to SVP, Operations.
Visual effects studio Luma Pictures standardizes render management and data processing across studios with the purchase of more than 400 seats of Deadline for its Linux-based pipeline.
Rising VFX studio establishes pipeline around Shotgun for production tracking, review, and asset management.
Led by Director Seth Epstein, the creative team at Stardust completes a new short film commissioned by DC Shoes featuring Design/Graffiti and Art Collective CYRCLE.
R&D Center for Creative Projects; Current Initiatives Include Advances in Digital Filmmaking, Virtual Reality, and the Wikihuman Project.
Former Wiredrive exec launches West Coast agency specializing in broadcast, branded content, digital and interactive with diverse and compelling roster.
Technology experts from Digital Domain, Scalar Decisions and Digital District weighing in during Birds of a Feather Event; designer-friendly licensing option set to debut.