The Rushes' Jonathan Privett describes the "shoot fast and get out clean" approach to Guy Ritchie's RockNRolla.
London, as seen in Guy Ritchie's most recent film, RockNRolla (expanding today from Warner Bros.), is a fast-paced, funny and at times dangerous place, full of quirky criminals whose philosophy can easily be summed up as "shoot fast and get out clean."
The same is true of the making of a Ritchie movie, and RockNRolla is no exception. The movie stars Gerard Butler, Tom Wilkinson and Thandie Newton in a tale of con men and gunmen that moves quickly though the streets of modern, boomtown London. Shot in a six-week period on location, the film required a similar approach to visual effects shots that needed to be invisible rather than spectacular.
Keeping the work on the film local, Ritchie turned to London-based Rushes, tapping the company's head of film and TV, Jonathan Privett, to supervise the work.
"Our sister company, Ascent 142, were already in conversation about the digital intermediate for the film, and were called to see if anyone could provide advice for a vfx shot, ironically filming within walking distance," says Privett. "As one of Rushes vfx supervisors and head of film and TV, I walked over to the location and got involved."
In keeping with Ritchie's style, Privett says the visual effects were meant to be as minimal and invisible as possible. "As much as possible was done in camera," he says. "As a director, Guy was very much focused on the performances and feel of the film."
Most of the challenges were logistical rather than technical. "Due to the commitments of the actors a large amount of in-car green screen shots were required because no time was available to do a low-loader shoot," adds Privett.
Such shots may seem simple, but present more than their fair share of challenges. "I have always thought that these seemingly simple shots are difficult to make truly convincing in a studio environment," continues Privett.
To get that level of realism, the cars were mounted on turntables to get some motion into the foreground of the shots. They also took extra time to allow director of photography David Higgs to light the greenscreen shots.
"The background plates, both day and night, were then shot from a stabilized mount on a low-loader using QuickTimes from editorial as reference for every shot," Privett explains. "The sequences were then roughly assembled in editorial, allowing us to weed out the backgrounds that didn't work brilliantly and replace them with alternate sections. A great deal of care was then taken over the final comps to ensure the result looks great and you are not distracted from the action."
The greenscreen shoot was made easier by the Arri D-20 cameras used to shoot the film. "[It] gave a really nice result for the greenscreen keying due to its low noise," Privett offers.
Privett says most of the work was done in Maya and RenderMan for the limited 3D work, with Shake being the predominant tool for compositing. In all, Rushes had a crew of between four and eight artists working 10 weeks to create 173 shots for the film.
The technique resulted in Privett's favorite moment in the film: A greenscreen shot of Newton smoking out of the car window. "It really looks like it was shot for real," he says.
Despite shooting on the real streets of London, there were still occasions where Privett's crew had to create shots to match Ritchie's vision. One such scene called for a shot of a large yacht in the Docklands area of London that had to be created from scratch as the crew had neither the opportunity to shoot a plate at the location nor access to a yacht.
"To get around the problem, we ended up trawling through stills, stock shots to find anything that might work," he says.
They found shots that would work, but not without additional tweaking. "Unfortunately, the boat still was a day shot from the south of France and had to be matted into a night shot of Docklands. It required some lengthy painting to complete the day to night transformation as well as 3D water addition. We also raided some of our stock greenscreen people to matte in as silhouettes to keep the shot alive."
A similar shot required Rushes to make a car explode from footage of the vehicle just sitting inside a deserted warehouse.
"We made a base 3D model of the vehicle and then created some extra-modeled detail into the parts blown off by the blast," Privett says.
With nothing having been shot of an explosion or of smoke, Privett says they once again went searching through their libraries.
"We raided archive for the explosion itself, which worked well but did not give a great debris field," he says. "The 3D vehicle was then brought into play for the debris and blast reaction of the car with 3D smoke to complete the finished shot."
Thomas J. McLean is a freelance journalist whose articles have appeared in Variety, Below the Line, Animation Magazine and Publishers Weekly. He writes a comic book blog for Variety.com called Bags and Boards, and is the author of Mutant Cinema: The X-Men Trilogy from Comics to Screen, forthcoming from Sequart.com Books.