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Demonizing 'Season of the Witch'

Tippett conjures a new kind of demon for the latest supernatural adventure starring Nic Cage.

Check out the Season of the Witch trailer at AWNtv!

The challenge was to create a more feminine-looking demon yet still iconic in appearance. © 2010 Season of the Witch Distributions, LLC All Rights Reserved. Photos by: Tippett Studio.

In Season of the Witch, directed by Dominic Sena (Whiteout), Nicolas Cage and Ron Perlman play disillusioned 14th century knights returning from the Crusades ordered to take a suspected witch (Claire Foy) to a monastery to discover if she is the cause of the Black Plague. Later, it turns out that there is a demon involved, which can only be destroyed with an ancient book, Key of Solomon, filled with holy rituals.

Tippett Studio, under the supervision of Blair Clark, was tasked with animating the demon. "We came in at the last minute to work on the demon after they wanted a fresh start," confirms Clark, who worked alongside another Tippett supervisor, Eric Leven. The overall visual effects supervisor, meanwhile, was Adam Howard.

Nate Fredenburg and Mark Dubeau, Tippett's vfx art directors, came up with a whole series of different looks, with guidelines for a classic look with wings and horns. Fredenburg referenced lots of classic demons from woodcuts and other artworks, and they offered a broad range of looks from the animalistic to the hunched over look of a gorilla.

"That's when they came back and asked for something more lithe and feminine," Clark suggests, "so we arrived at something new, which was thin yet still muscular. We also gave it cloven feet, a dog ankle and a fawn leg. You look at a demon and you don't think delicate. From Nathan's key art it was a matter of fine tuning skin texture and coloration. They wanted the skin to appear very warn and the wing membranes to have tatters and holes."

Using Maya, Shake and Nuke, Tippett animated the demon while tackling various physical challenges, beginning with the wings. "Wings are always a challenge," Clark says. "They're either in the way or don't move the way you'd like. They were designed really well and we paid close attention to the design. Since they wanted holes in them, we decided not rip it to where we've got these big, spider web-like shapes that we were going to have to billow every time she moves. So instead we put tears that have holes warn in them rather than ripped. We've had other shows where the wings are more problematic than this and I was frankly surprised at how well these wings behaved themselves."

Partial transformation with dark gray skin included warping and coloration techniques.

The dark gray skin proved another challenge given that so much of the film takes place in darkness. "We did a combination of a makeup pass, which is almost like a dry brushing over it, and then just finding places where you need to pull out some of the highlights so it has the modeling you need to be able to read in all the shots," Clark explains. "We played the skin like a rotten, mummy: nothing too moist, with a lot of wear marks on it."

The fight choreography offered placement challenges as well. Leven was sent to Shreveport, Louisiana, where they were re-shooting the third act. "There was going to be a fight scene and they sent us back some cut footage of the stunt team and it was a full-on wrestling match with a lot of hand-to-hand grappling," Clark continues. "So we had Nicolas Cage and Ron Perlman in the main part of this fight and we matched the placement of the stuntman standing in for the demon.

"But Ron Perlman's character has a signature move (a bear hug and then he rears back with a head butt) that was challenging to work with. At one point he tangles with the demon, which does a 180 in his grasp and they're embracing and Perlman does the heat butt into the demon, which doesn't react. And then the demon envelops him in the wings and there's a blast furnace of fire that engulfs him. We had to figure out how to achieve this effectively and economically? We did this with a combination of covering his face with little licks of flame coming up from underneath and did some 2D comp coloration changes of his skin starting to darken. We didn't want to get too grisly, since this is PG-13, so we covered him pretty quickly with flame and played the rest of it out with internally lit flames with shadowy shapes."

There's also a partial transformation sequence that necessitated facial work by Tippett. This was supervised by Leven in collaboration with Aharon Bourland, Tippett's CG supervisor. This was achieved with a blend of warping and coloration techniques. Some of the shots in the sequence were actually shared with UPP in Prague, which previously worked on plates and so there was some back and forth to attain proper continuity.

The final challenge was the death of the demon. Tippett had boards with a rough outline and empty plates with superimposed shot descriptions provided by others. "Figuring it out wasn't easy," Clark says. "We came up with something after conversing with Adam using movie terms and old film references and then turned around and explained it to everyone else in terms they could understand. It was the last shot that we finished, right up to the wire and quite an ordeal. It was a huge assembly of comping elements and animation. The demon turns and explodes and the apparition goes up through the ceiling. We did something inspired by Hellboy where we concentrated on the buildup: the demise of the demon was triggered by the reading of a verse from the book. We built it over a series of shots so it doesn't just happen in one shot. We had little patches on the demon that start to crack and result in a glow that looks like it's burning from within. It turned out pretty well. It's always difficult trying to come up with something that doesn't look too familiar."

Bill Desowitz is senior editor of AWN & VFXWorld.

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