In this month's edition of "The Digital Eye," Peter Plantec provides a sneak peek of the new "Emily" CG-animated face project that will be unveiled by Image Metrics next week at SIGGRAPH 2008.
Peter Plantec's Recent Posts
In this month's edition of "The Digital Eye," Peter Plantec chats with Paul Debevec about his latest research projects involving realtime 3-D display and capturing and rendering human faces, including a new skin rendering technique.
Peter Plantec previews the speakers, presentations and parties that will make fmx/08 the most fun media conference of the year.
Peter Plantec analyzes the cognitive dissonance that's at the heart of the Uncanny Valley problem in creating virtual humans.
Peter Plantec digs deep into EA's plan to push the boundaries of games and make them more immersive and emotionally engaging like movies.
Peter Plantec returns to Stuttgart, Germany, for another round of re-connecting with the global VFX community at fmx/07.
In this month's edition of "The Digital Eye," Peter Plantec gives a preview of fmx and lays out whether Europe's top animation and vfx conference is worth the trip.
Peter Plantec tackles the importance of virtual acting, discovering the tricks and tools top companies are using to bring life to their digital characters. Includes a QuickTime clip!
Brad Blackbourn of DreamWorks Animation and Frank Passingham of Aardman Features describe how they met the challenges of layout/cinematography in marrying their two worlds on Flushed Away.
Peter Plantec conducts an extensive survey of the vfx work being down in Central and Eastern Europe, discovering that the digital world is truly global. Includes QuickTime clip of OREO and fx3xs vfx showreels!
In this months Digital Eye, Peter Plantec looks into the rapidly evolving area of HDRI or High Dynamic Range Imaging.
J. Paul Peszko talks with the recruiters at top animation and visual effects studios regarding the intangibles that will help land you your dream job.
Rick DeMott reviews the second version of the previsualization software FrameForge 3D, and reports that Innoventive Software is giving users what they want.
In this months Digital Eye, Peter Plantec suggests why Americans should consider attending the upcoming fmx/06 DCC conference in Stuttgart.
Peter Plantec explores recent advances in facial animation and crowd simulation software to see how different forms of virtual acting are converging in vfx-driven works.
Peter Plantec explores with a host of artists why ZBrush 2 is changing the modeling landscape in the VFX world.
In this months Digital Eye, Peter Plantec delves into the new Genesis digital imaging camera and how it will help vfx artists around the world.
Peter Plantec interviews Stanford professor Ron Fedkiw and Scanline Production GmbH head Stephan Trojansky about their advances in fluid dynamics.
This month's Digital Eye has Peter Plantec giving the down low info on the big visual effects to come in 2005.