Fred Galpern catches up with Ben Mathis to find out more about his career after recently leading the GDC Visual Arts Track on Maxon BodyPaint.
Fred Galpern's Recent Posts
Fred Galpern reports back from GDC 2008 on the launch of Havok Cloth and Destruction, Star Wars: The Forced Unleashed, realtime rendering and more.
Fred Galpern tests Maya 2008 and discovers a significant change to Autodesk's approach to Maya development well worth the investment.
Taylor Jessen reviews five short films -- Carnival of Animals by Michaela Pavlatova, Battle of the Album Covers by Rohitash Rao, guy101 by Ian W. Gouldstone, Look for Me by Laura Heit and My Love by Alexander Petrov.
Christopher Harz gets serious about the booming business of serious games, reporting back on the highlight of the Serious Games Summit.
Fred Galpern opens up a copy of Painter X and tells us if its matured into production environment worthiness or its just like working with chalk and safety scissors.
Ellen Wolff uncovers the beautiful yet chilling 3D effects created by Intelligent Creatures for The Number 23.
VFXWorld polled professionals to see how they are coping with some of the latest technical challenges. Bill Desowitz reports back with a few highlights.
Dale Hendrickson, who worked on the original She-Ra and He-Man series, chats with veteran producer Lou Scheimer about his work on the two series, as well as his overall career in animation.
Fred Galpern cracks open copies of Ballistic Publishing's latest releases, Expos4 and d'artiste: Concept Art, to find out if the artwork inside is worth the cover price or better left on the shelf.
Fred Galpern gives a preview of what digital artists can expect to experience later this month at the first ADAPT 2006 Conference in Montreal.
Steve Sullivan, director of R&D at Industrial Light & Magic, tells Barbara Robertson about the new interactive previs system ILM is developing.
AWN and VFXWorld editors Bill Desowitz, Sarah Baisley and Rick DeMott attended the VES Festival of Visual Effects, reporting back on secrets to the magic that were on display.
Fred Galpern talks to Massive Black, the San Francisco-based indie team of concept artists, sculptors and animators. They are the go-to guys when the entertainment industry needs visual development and asset creation.
Fred Galpern takes a sneak peek at Mudbox, the soon to be released digital sculpting tool from Skymatter, and the beta report is sure to whet your appetite.
Alain Bielik discovers how Mainframe altered its design process to achieve more realistic MoCap for Tony Hawk in Boom Boom Sabotage.
In this months Mind Your Business, Mark Simon tackles the ins and outs of a freelancers dreaded necessity invoicing.