It’s Day Four and, as I’m told is the norm in Ottawa, the weather here has changed completely. The city is now dotted with umbrellas and bathed in a beautiful sheen of water.
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The Animation Conference (TAC) has wrapped up and we are now in our third full day of festing. And I still have to fill you in on all of yesterday’s events. Here we go…
Italy’s VIEW Conference, the premier international event for computer graphics, video games, cinema, 2D and 3D animation and visual effects, has unveiled a stellar program for 2013.
It’s the end of Day Two of The Animation Conference (TAC) and the festival proper is in full swing, so let me get you caught up…
Mokko Studio brings vicious dog-like jackals to life, alongside some nasty looking mud demons, in David Twohy’s Riddick.
Former Pixar alums create an animated, AI and speech recognition-based interactive iPad app for kids.
The long-time DisneyToon Studios production exec discusses the rigors and pressures of bringing Planes to the screen.
Four and a half years in the making, the long-time direct-to-DVD studio’s biggest feature finally lands in U.S. theatres.
VFX Supervisor Richard R. Hoover discusses our favorite little blue friends, plus a CG cat, warm-gray Naughties and a tight Paris location shoot.
The legendary indie animator talks about his brand new film and the Kickstarter campaign that saved the production.
Dr. Toon discusses Disney Channel’s controversial crossover Phineas and Ferb – Marvel Super Heroes television special.
A selection of four vfx progressions provided by Uncharted Territory's co-founder, Oscar®-winning visual effects supervisor Volker Engel.
Program Director Nicolás Villarreal shares his insights on the school’s new visual development degree program as well as the challenges of helping students become working professionals.
The production veteran shares her insights on the trials and tribulations of bringing Pixar’s hit feature to the big screen.
Cinesite VFX Supervisor Matt Johnson tells a tale of two “digital” cities in recreating key environments for Marc Forster’s new zombie film.
The first-time director discusses the dynamics, pressure and satisfaction of helming Pixar’s first prequel.
The Pixar senior scientist and lighting expert discusses the studio’s new physically-based lighting system, Global Illumination.