San Francisco studio’s cute story about a lovable but un-huggable hedgehog shows the inherent power of storytelling within the Oculus Rift virtual reality system.
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DreamWorks Animation veteran and series director Elaine Bogan details the production process from storyboarding through final delivery on DWA’s hit series that further explores the world of the ‘How to Train Your Dragon’ franchise.
Emmy award-winning artist and director Paul Rudish discusses the development process for new story ideas for the iconic Disney characters and describes Disney Television Animation’s storyboarding and production process.
The co-director of Illumination Entertainment’s highly anticipated animated spin-off details the challenge of giving the loveable yellow sidekicks of ‘Despicable Me’ and ‘Despicable Me 2’ their own film.
Four years in the making, two-time Oscar nominee trades in his familiar comedic 2D animation style for slow-paced storytelling in a brand-new stop-motion short film.
Previs supervisor Todd Constantine talks previsualization of earthquakes, tsunamis and bursting dams on the hit disaster movie ‘San Andreas.’
Konstantin Bronzit’s ‘We Can’t Live Without Cosmos’ wins Cristal award for best short film at the 39th Annecy International Animated Film Festival, while Franck Ekinci and Christian Desmares’ ‘April and the Extraordinary World’ awarded Cristal for best feature film.
Six years in development, one of Pixar’s most anticipated and important films in years hits U.S. theatres.
Tefft Smith II discusses the extensive use of pitchvis, previs, techvis and postvis on Brad Bird’s new fantasy adventure.
Supervisor Gerardo Ramirez discusses key facets of The Third Floor’s previs, postvis and techvis efforts on Marvel’s latest superhero blockbuster.
Helping bring all the mayhem and madness of ‘Mad Max: Fury Road’ to the screen was Iloura’s Sydney studio, led by VFX supervisor Tom Wood. With two major sequences – a toxic sandstorm and evil warlord Immortan Joe’s stronghold, The Citadel – plus hundreds of stunts and vehicle crashes to contend with, Iloura was involved in more than 1,700 VFX shots. Here’s a selection of some of their great work on the film.
Iloura’s VFX supervisor tackles the effects for George Miller’s iconic post-apocalyptic adrenaline-filled feature, including a toxic sandstorm and evil warlord Immortan Joe’s stronghold, The Citadel.
The prolific voice of SpongeBob SquarePants riffs on the second box office hit from Nickelodeon’s improbably successful animated cartoon franchise.
The Oscar-winning director of ‘For the Birds’ discusses his work as production designer on Pixar’s upcoming animated feature.
Entering retirement, humility and grace continue to define the FMX Conference founder and creator of the world-renowned Animationinstitut in Baden-Wuerttemberg.
Five Supinfocom students teach us a lesson about animated gags using stylized photo-real characters who don’t speak or change expressions.
Indie animation king Bill Plympton and underground cartoonist Jim Lujan discuss their new feature collaboration coming in 2016.