The VFX stakes were raised for this race against time, Vatican thriller, and Alain Bielik has the scoop.
Alain Bielik's Recent Posts
The origin of Logan becoming Wolverine required a myriad of vfx by 17 vendors, and here are the highlights.
London-based Men-From-Mars cranked out 1,454 shots with only a team of 30 for Mutant Chronicles. We find out how they did it.
Alain Bielik gets amped up with Crank: High Voltage VFX Supervisor James McQuaide to talk about the work Duran Duboi and LOOK Effects contributed to the film.
Burbank-based Furious FX took on their largest project to date with Disney's re-imagined Race to Witch Mountain, creating UFOs, SUV collisions and eerie blue alien lights along the way.
For Knowing, Animal Logic created realistic disasters, particularly a spectacular plane crash and subway collision along with… the end of the world?
Prague-based UPP raises its profile with The International, taking on crowd scenes and construction on the Guggenheim in battling an evil bank.
London-based Peerless Camera Co. and Digiscope discuss creating the signature "push" effect and more for Push.
Famed creature designer Patrick Tatopoulos moved into the director's chair for the third Underworld film, Rise of the Lycans, with even more vfx than the first two.
Jeff Okun tells VFXWorld how a modern technological approach informed the retelling of The Day the Earth Stood Still.
VFX Supervisor Robert Short tells VFXWorld about raising the bar more graphically for Punisher: War Zone.
Mac Guff Ligne handled key environmental vfx work on Transporter 3, and Alain Bielik discovers what their mission was.
Everett Burrell discusses the making of the nightmarish Valkyries and the strange drug-induced hallucinations in Max Payne.
Alain Bielik concludes his two-part report on The Dark Knight with Double Negative, Framestore and Buf.
Alain Bielik speaks with Double Negative about raising the vfx bar for The Dark Knight in the first of two parts.
Alain Bielik gets a full report from Double Negative about Hellboy II: The Golden Army, its largest character animation project to date.