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Category: Tutorials

Sound VFXWorld

'Building Interactive Worlds in 3D:' Advanced Virtual Camera Development for 'The Diner' Project — Part 2

VFXWorld presents the last excerpt from Building Interactive Worlds in 3D by Jean-Marc Gauthier. This month concludes a look at using the virtual camera for The Diner project.


“Watch… Read… Listen… Ask:” Advice From Those in the Pitch

By Jan Nagel | Thursday, December 15, 2005 at 12:00am

Creators of animation are so passionate about their ideas they sometimes have blinders on and try to pitch it to just about everyone. The mistake most make is they feel their show is perfect for all networks. They know that Cartoon Network, Nickelodeon and Disney Channel will want it. This is a BIG mistake!

Knowing what the networks are looking for is the most important part of developing a show. I cant just develop something because I love it or think it is a good idea or even because I think the merchandising is brilliant and will generate billions of dollars, says Bill Schultz, co-ceo, MYP/Taffy Ent. Those are all important. But, one of my key questions is where am I am going to sell it in the key territories? Schultz should know. He is a veteran of development, having worked at Cartoon Network on Ed, Edd and Eddy and Courage the Cowardly Dog, along with his work at Film Roman on The Simpsons, King of the Hill and Garfield and Friends. As a partner at MYP/Taffy, he has been successful in selling the show, Pet Alien, to Cartoon Network.

Animation VFXWorld

'Building Interactive Worlds in 3D': Creating a Walk Animation and Exporting to Virtools

VFXWorld presents a new excerpt from Building Interactive Worlds in 3D by Jean-Marc Gauthier. This month, from the Basic 3D Kit, we present a tutorial how to create a walk animation and export to Virtools.

Production VFXWorld

'Inspired 3D Short Film Production': Production Planning — Part 5

In part five of the production planning section of Inspired 3D Short Film Production, authors Jeremy Cantor and Pepe Valencia discuss raising cash, simplifying the intended cinematic vision, expanding production time and lowering production costs.