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SIGGRAPH 2014 Blogs

SIGGRAPH 2014 Report: Days 2 & 3

The second day of the convention kicks off with "Advances in Real Time Games," and in-depth talks on ‘Captain America: The Winter Soldier’ and ‘Guardians of the Galaxy.’

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The Foundry Announces Version 9 of NUKE, NUKEX and NUKE STUDIO

NUKE STUDIO, NUKEX and NUKE 9 all set for fall release; existing NUKE users will be able to access open betas of all three applications in the coming weeks. 

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NVIDIA Unveils Next-Gen Guadro GPU Lineup

NVIDIA unveils its next generation of NVIDIA Quadro GPUs, delivering an enterprise-grade visual computing platform with up to twice the application performance and data-handling capability of the previous generation.

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Shotgun Launches iPhone Review App, Shotgun Desktop, and MARI Integration at SIGGRAPH 2014

New review and pipeline tools geared for artists and supervisors help creative companies work faster and more efficiently.

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OTOY Unveils Holographic Video Pipeline

Cloud graphics company unveils a holographic video pipeline for content creators, including the world’s first portable 360 holographic capture system and a cloud-based pipeline for creating and deploying holographic media to virtual reality and, in 2015, holographic light field displays.

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Mercenaries Engineering to Unveil New Guerilla Render at SIGGRAPH 2014

Mercenaries Engineering brings a new version of professional rendering, look development and lighting solution Guerilla Render to SIGGRPH 2014.

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DreamWorks Animation Helps Boost Pixar’s OpenSubdiv

DreamWorks Animation details architectural and performance improvements to Pixar Animation Studio’s OpenSubdiv project, significantly accelerating both general CPU processing and GPU pre-processing.

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DreamWorks Animation Contributes Lossy Compression to OpenEXR 2.2

In advance of SIGGRAPH 2014, DreamWorks Animation details the studio’s contribution of its patented, production-quality Lossy Compression Codec to the OpenEXR standard developed by ILM.

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