The Third Floor’s virtual production supervisor discusses high precision coordination for shooting actors, cameras, stunts, rigs and backdrops on Ridley Scott’s award-winning sci-fi adventure.
Toon Boom Animation and Guru Studios to work together to develop and incorporate innovative software features into Toon Boom Harmony.
Creative agency and production studio Squint/Opera keeps production on track for CG-animation/live-action hybrid series with collaboration tool ftrack.
New version of real-time ray-tracing and global-illumination program for 3D rendering and animation features improved workflow efficiency and enhancements.
New release features streamlined workflow and improved performance for motion graphics and VFX artists.
The Academy of Motion Picture Arts and Sciences’ Scientific and Technical Awards will present 11 awards to 33 individual recipients on Saturday, February 13 at the Beverly Wilshire in Beverly Hills.
More than 35 of Sundance’s hit films were created using BlackMagic Design technology, including Spike Lee’s ‘Michael Jackson’s Journey from Motown to Off the Wall,’ Kevin Smith’s ‘Yoga Hosers,’ indie superhero movie ‘Sleight,’ and Todd Solondz’s ‘Wiener-Dog.’
Curated by Gnomon founder and director Alex Alvarez, first-class lineup of Los Angeles-based VFX artists includes Jonathan Berube, Alexandre Lopes Cancado, Dylan Ekren, Devon Fay and Brandon Fayette.
Beijing-based Light Chaser Animation Studios employs Solid Angle’s Arnold renderer to produce high-quality computer graphics for China’s ‘Little Door Gods.’
Indiegogo campaign for the world’s most poseable freestanding human figure for animators, students and other creatives raises $132,614 on an $85,000 goal in just one week.
The Sequence Group taps Cospective’s cloud-based review and approval toolset to create a 3D-animated cinematic for AAA game franchise.
Former Sony Pictures Imageworks EVP will continue to report jointly to Sony Pictures Television chairman Steve Mosko and Sony Pictures Motion Picture Group chairman Tom Rothman.
Artanim delivers new technology allowing users to experience, physically interact, and collaborate in a virtual 3D environment using Vicon motion capture technology.
Five-minute VR film experience created by developers Jack Caron, Todd Bryant, Omer Shapira and Uros Otasevic and shot in 6K is rendered using the Unreal Engine 4 game engine accelerated by NVIDIA Quadro M6000 GPUs.
Render farm management software adds job submission capabilities and new interface to ArtistView GUI.
MPC’s content production arm produces a film and VR experience for CES 2016 highlighting the performance of Faraday Future’s technology platform with the FFZERO1 high-performance electric dream car.
Commander Chris Hadfield’s 10-episode animated series developed using solutions and tools from leading creative software developer The Foundry.
Creative studio harnesses the power of GPU-accelerated, biased renderer to deliver high-quality visuals at a fraction of the time compared to traditional render solutions.
Leading motion- and facial-capture companies Animatrik Film Design, Dimensional Imaging (DI4D), and Technoprops to host Open House events January 19-22 in Del Rey, CA.
Luxion strengthens its real-time rendering and lighting simulation focus with patent on industry-leading HDR technology.
Action-packed short film written and directed by Seth Worley showcases masterful visual effects and post-production completed with the help of Red Giant Trapcode Suite, Magic Bullet Suite, Keying Suite and more.