e-on software today announced the immediate availability of the French and German versions of its product line for 3D Enthusiasts and 3D Artists: Vue 10.
ILM supervisor Craig Hammack sweeps through the VFX challenges of George Lucas' pet project about the top guns of World War II.
CoreCG announced the release of MentalCore -- a cross-platform, standalone plugin designed to help artists achieve maximum creativity and efficiency while using NVIDIA mental ray with Autodesk® Maya.
Noise Industries, developer of visual effects tools for the postproduction and broadcast markets, announced the release of FxFactory 3.
Wish it wasn’t so damned hard to write a great screenplay? Wish no more! Emmy-winning writer Jeffrey Scott reviews THE CORE ELEMENTS screenplay writing method.
A sampling of some of the best quotes from the visual effects Oscar nomination presentations, along with a few catty conversations overheard at the reception.
Image Metrics, Inc., a provider of digital facial animation technology and services for the entertainment industry, announced the sale of its industry leading FACEWARE™ product line to a newly formed spin-off company - Faceware Technologies Inc.
Wwe talk to Michael Mateas, associate professor of computer science at University of California, Santa Cruz, about the intersection of artificial intelligence, art and design -- and its impact on the future of technology.
Cut&Paste, the international digital design tournament pitting the best 2D, 3D and motion/animation pros across 12 global cities, announced the addition of Helsinki – the 2012 World Design Capital – to its 2011-12 tour.
Rain Computers, designer of computers for creative people, has released the much anticipated follow up to its flagship Element line, Element V2 Video Editing Workstation.
The Canadian National Film Board have developed PixStop, a fresh new app that enables you to make stop-motion films on your iPad 2.
Valve announced the 2011 growth data for Steam, a leading platform for PC & Mac games and digital entertainment.
Imagine exploring Paris through a digital window in your living room, using a camera to capture a 3D blueprint of your house to plan your next remodel, or trying on clothing in a virtual dressing room that shows how fabrics flow with your every move. These are a few potential applications of visual computing, a fast-growing field of technology that combines photorealism, HD video and audio, interactivity and computational modeling to enable real-time, lifelike immersive experiences.
NewTek announced that Carter Holland has joined the company as executive vice president of worldwide marketing, with responsibility for NewTek’s global brand image and integrated marketing efforts.
Blackmagic Design today announced Intensity Shuttle, a revolutionary new video capture and playback solution that uses Intel’s groundbreaking Thunderbolt technology.
RE:Vision Effects announces the initial release of RE:Map, an OFX plug-in set for use within The Foundry's Nuke, Eyeon's Fusion, and Autodesk's Composite.
The Creators Project, founded in part by Vice Media, was started to showcase innovative artists and enable them to realize new artwork. When The Creators Project launched in 2010, Vice used a variety of media -- including television, print, online and mobile outlets -- to document the work of more than 100 creators to date, hailing mostly from seven countries (Brazil, China, France, Germany, South Korea, United Kingdom and United States).
Imagine that you needed a special TV to watch HBO’s Game of Thrones, then another television to watch Showtime’s The Tudors, then, to watch the Super Bowl, you needed yet another TV. This is exactly what we’re dealing with in the games industry with consoles. It’s pretty ridiculous when you stop and think about it
Vicon recently collaborated with the Robert Zemeckis Center for Digital Arts at the USC School of Cinematic Arts to upgrade their motion capture system.
Full Sail University joined with ESPN’s Emerging Technology team and EA SPORTS to unveil ESPN’s newest virtual technology application, EA SPORTS GameView.
Bakery Relight’s™ pipeline technology plays a key role in Tippett Studio’s latest VFX projects, including, Immortals and The Twilight Saga: Breaking Dawn, Part 1 & 2