The animation director of ILM’s first fully animated feature film talks design, budget, pipeline and fear. Not necessarily in that order.
Golaem announces the latest update to Golaem Crowd, the crowd simulation software for Autodesk Maya.
Boinx Software announced that its award-winning iStopMotion for iPad is ready for the next generation iPad.
Special Guest: OIAF Animators' Picnic 2011 - Part 2
It's the FFAF Pre-Holiday Holiday Spectacular as Joel and Alan continue to bother more legends of international animation trying to eat, drink, and be wary at the Ottawa International Animation Festival 2011, Part 2. PLUS, backstage hijinks and hosting recap of the OIAF 2011 Closing Ceremonies.
Leading visual effects software developer The Foundry has released the latest update of MARI -- its cutting edge paint tool for 3D artists.
e-on software announced immediate availability of version 6 of Ozone, its atmospheric plugin for 3ds Max, Maya, Softimage, Cinema4D, and LightWave, together with the Ozone 6 Personal Learning Edition.
Online kids channel Toon Goggles has gone mobile with the release of a free iOS app now available in the Apple App Store.
One of the things we like to do is talk to some of the top innovators in the industry to see what makes them tick. We’ve spoken to Matt Ployhar -- president of the PC Gaming Alliance (PCGA) -- before, but he’s been up to a lot lately, so we followed up to get a closer look.
European immersive video and projection specialists Dataton, Digital Projection International and domeprojection.com team up for a stunning technology tour de force at Prolight + Sound 2012.
Find out how TRIXTER tackles complex CG and stereoscopic 3-D feature work with a little help from a “tasty” motion tracking program called mocha.
Go behind the scenes of Andrew Stanton's first live-action feature and long-awaited Edgar Rice Burroughs adaptation.
Production company Digital Frontier used thinkingParticles, one of the flagship VFX products developed by cebas Visual Technology, to create the visual effects for Japan’s 3D computer-animated CG film, “TEKKEN Blood Vengeance 3D.”
NYU Media Research Lab founding director Dr. Ken Perlin discusses the past, present and future use of computer graphics technology for human interaction and communication.
Testronic Labs, Kuju Entertainment, and Doublesix Digital Publishing, sister companies of the Catalis Group, have unveiled FullCycle, an integrated, quality-focused services package for the development, digital publishing and testing of video games.
Immersive design consortium 5D | Institute will kick off their world-building design discussion series in Los Angeles on March 13, 2012 with ʻ5D | FLUXʼ presented in association with Autodesk and USC School of Cinematic Arts.
Tim Sweeney, the founder of Epic Games, talks about how advances in processing power will continue to advance games.
The 2012 iteration of the Game Developers Conference, presented each spring in San Francisco, kicked off on Monday, marking another great year for creators, publishers, technology developers and consumers alike.
HP introduced new multicore updates and increased expandability on its powerful line of HP Z Workstations.
Autodesk announced that indie game studio GlobZ used the company's user interface (UI) solution, Autodesk Scaleform middleware, to re-create the Flash-based game "TwinSpin" for the iOS platform, which runs on Apple's iPhone, iPad and iPod touch devices.
Autodesk has announced new and enhanced game development middleware from its recently launched Autodesk Gameware product line.
The Facilis TerraBlock 5.5 Shared Storage Solution with the Facilis Shared File System for Linux is now available.