Go behind the scenes of Andrew Stanton's first live-action feature and long-awaited Edgar Rice Burroughs adaptation.
Production company Digital Frontier used thinkingParticles, one of the flagship VFX products developed by cebas Visual Technology, to create the visual effects for Japan’s 3D computer-animated CG film, “TEKKEN Blood Vengeance 3D.”
NYU Media Research Lab founding director Dr. Ken Perlin discusses the past, present and future use of computer graphics technology for human interaction and communication.
Testronic Labs, Kuju Entertainment, and Doublesix Digital Publishing, sister companies of the Catalis Group, have unveiled FullCycle, an integrated, quality-focused services package for the development, digital publishing and testing of video games.
Immersive design consortium 5D | Institute will kick off their world-building design discussion series in Los Angeles on March 13, 2012 with ʻ5D | FLUXʼ presented in association with Autodesk and USC School of Cinematic Arts.
Tim Sweeney, the founder of Epic Games, talks about how advances in processing power will continue to advance games.
The 2012 iteration of the Game Developers Conference, presented each spring in San Francisco, kicked off on Monday, marking another great year for creators, publishers, technology developers and consumers alike.
HP introduced new multicore updates and increased expandability on its powerful line of HP Z Workstations.
Autodesk announced that indie game studio GlobZ used the company's user interface (UI) solution, Autodesk Scaleform middleware, to re-create the Flash-based game "TwinSpin" for the iOS platform, which runs on Apple's iPhone, iPad and iPod touch devices.
Autodesk has announced new and enhanced game development middleware from its recently launched Autodesk Gameware product line.
The Facilis TerraBlock 5.5 Shared Storage Solution with the Facilis Shared File System for Linux is now available.
USC ICT , Icon Imaging Studio , Lightstage LLC and House of Moves (HOM) collaboratively pioneered a new process to create digital doubles for the recently released Journey 2: The Mysterious Island.
iPi Soft, LLC, announced that iPi Motion Capture Version 2.0 -- the next generation in the company’s scalable line of markerless motion capture technology -- is scheduled for availability in Spring 2012.
Popular network rendering controller for Lightwave, Maya, Modo, Messiah Studio, 3DSmax, XSI, Digital Fusion, After Effects, Cinema 4D, Blender, 3Delight, VUE, Houdini, Mental ray, Nuke, Maxwell, Arnold, Terragen 2, MachStudio and more, has been updated with new features, including support for LightWave 11.
Autodesk has entered into a landmark license agreement allowing Nintendo to provide Autodesk Gameware technology to its licensed developers, creating video games for the upcoming Wii U platform and helping differentiate Nintendo's new hardware, expected to hit store shelves later this year.
IKinema LTD, creators of IKinema inverse kinematics (IK) solver, announced that Luxology has integrated their RunTime technology into the freshly released modo 601.
Now in it’s ninth year, the Annual Pre-NAB Panel Discussion and gripe fest will be held Friday, March 30th beginning at 6:30 pm.
The new cyc is one of the largest of its type in Hollywood and is ideal for complex visual effects shoots requiring large casts, sets or production equipment.
This year at the Game Developers Conference (GDC) 2012, Luxology will be showcasing modo 601, the brand new version of its award-winning 3D content creation software.
The director of the latest Dr. Seuss adaptation discusses the challenges of bringing Ted Geisel's darkest and most personal work to the big screen.
Electronic Arts’ BioWare studio has come a long way since first launching Mass Effect on the PC. What began as an epic single-player experience has expanded into a new cooperative gameplay mode with Mass Effect 3. Up to four players can engage in exclusive co-op firefights on top of the epic conclusion of the single player campaign.
Project 48 Machinima is looking for filmmakers from around the world to make a 3-5 minute short film from scratch -- write, shoot and edit in only 48 hours.