Company’s Los Angeles, London and Montreal studios collaborate on previs and virtual camera workflows.
Award-winning animation studio behind ‘The Boxtrolls’ cites tight integration, more streamlined workflow and easier collaboration.
As part of AWN’s Professional Spotlight series -- a series of exclusive video interviews shot during FMX 2014 – Max Solomon, an animation supervisor at Framestore, talks about the animation, previs and onset virtual technology used on the Oscar-winning film ‘Gravity.’
Jan Pinkava, an Oscar-winning director at Google’s Advanced Technology and Projects group (ATAP), discusses new digital storytelling platforms and technologies, today’s animated film business and more as part of AWN’s series of exclusive video interviews from FMX 2014.
Orly event demonstrating synergy and unified configurations for filming with special effects in real time set for next Wednesday, March 18, 2015.
Richard Chuang, Co-Founder of PDI and Founder, CEO of Cloudpic Global talks about recent developments in real-time, collaborative animation production technology, the early days of PDI and their film 'Antz,' and more as part of AWN’s series of exclusive video interviews from FMX 2014.
The creator of the now Autodesk-owned 3D sculpting tool, Mudbox, Cardwell was a recipient of the Academy’s Technical Achievement Award in 2013.
Artist workstation batch render support extends ability to optimize render farm manager’s path to visualization software.
Designed for organizations with multiple artists, workstations and facilities, new program features easy-to-manage floating license model for world-class motion graphics and visual effects plug-ins.
Latest version of markerless camera tracking and previs solution for real-time visual effects and on-set visualization to be showcased at Dubai conference.
Los Angeles-based animation studio 6PH leverages Toon Boom’s Harmony Software for the two-minute music video finale, “Rap Battle,” in ‘The SpongeBob Movie: Sponge Out of Water.’
Creative studio brings Robert Rugan’s short film to life by believably adding animated characters into a live-action world.
New Service Lets Users Pay for Substance Products in Monthly Installments with No Feature Limitations or Subscriptions; Previewing New Product Line at GDC Booth 212.
New Cintiq 13HD touch combines multi-touch with Wacom’s renowned pen performance for a liberating and immersive digital creative experience.
Jon Landau, James Cameron’s longtime producing partner at Lightstorm Entertainment, discusses the ‘Avatar’ sequels, new technologies, and more as part of AWN’s series of exclusive video interviews from FMX 2014.
Unmatched toolset for VFX/Games/Animation tracking and review brings world-class production pipelines to studios of all sizes.
Rounding out its collection of game development tools, Autod3esk previews Stingray Game Engine, Announces Maya LT 2016.
Cogswell the Dragon, the first character created for Cogswell’s in-house character project, ‘Avatarah,’ is available for free download.
A completely overhauled UI, a streamlined workflow and new store upgrades make 3D character creation easier than ever for game developers
Full-service boutique’s animation, visual FX & motion graphics talent tapped to create a digital journey that brings the rich history of Kansas City’s iconic Union Station building to life.
Big Block creates 1,000 FPS interactive experience for Critical Mass and Nissan “Meet The Machines.”