Graphics technology developer wins backing from the U.K.’s Technology Strategy Board (TSB) to bring its real-time graphics rendering techniques from the gaming world to the big screen.
Universidad ORT Uruguay, organizer of FIA´14, is pleased to invite animators, producers and specially students and graduates of animation schools, to present shorts to be selected for an exhibition and subsequent awarding ceremony between September 17th and 19th of 2014 in Montevideo, Uruguay.
Universidad ORT Uruguay aims to promote and exhibit animations produced by students and graduates of animation, advanced High-School students, independent animators and international producers, and also seeks to provide a space for artistic and technological reflection in this area.
La Universidad ORT Uruguay, como organizadora de FIA’14, invita a presentar trabajos que serán seleccionados para una exhibición y posterior premiación a realizarse durante los días 17, 18 y 19 de setiembre de 2014, en la ciudad de Montevideo, Uruguay.
La Universidad ORT Uruguay tiene como objetivo la difusión y exhibición de animaciones realizadas por estudiantes y egresados de escuelas de animación, alumnos de secundaria o su equivalente en UTU, animadores independientes y productoras. Asimismo, busca generar un espacio de reflexión artístico / tecnológico en la disciplina.
SIGGRAPH 2014 will offer presentations on more than 15 of the biggest current and upcoming studio productions, including ‘X-Men: Days of Future Past,’ ‘Gravity,’ ‘How to Train Your Dragon 2’ and ‘Teenage Mutant Ninja Turtles.’
New app accelerates the creative design process, giving users access to a simple environment where they can develop and share various iterations of 3D objects and scenes.
Go inside the world’s most technologically sophisticated and utterly endearing stop-motion film studio.
Replacing Imagineer System’s mocha AE product, mocha Plus 4 adds new VFX capabilities and expands support to include Adobe Premiere Pro CC 2014.
Advanced support for native stereo 3D workflows and Python scripting simplify tracking and rotoscoping on complex VFX projects.
The Third Floor supervisor Eric Carney walks us through the previs on Gareth Edwards’ hit reboot of the Japanese classic.
Tool recreates the fictional Colorado town of South Park in 3D, allowing anyone with an Oculus headset to explore its scrapbook streets, interact with characters and find hidden Easter eggs.
New industry standard platform to improve interoperability and streamline work of VFX software vendors and studios.
Previs supervisor Mark Nelson walks us through almost 18 months of previsualization on Rob Stromberg’s hit film.
SIGGRAPH 2014 announces the 41st annual Computer Animation Festival award recipients for Best in Show, Jury Award, Best Student Project, Best Animated Short, and Best Visual Effects, among others.
New performance heights reached with GPU compute, real-time rendering, and enhanced character tools.
Toon Boom Animation announces the launch of Harmony 11, delivering new leading-edge capabilities related to bitmap drawing and advanced warped drawings, as well as significant timeline, workflow and user interface enhancements.
500 Additional render farm management software licenses to be used on ‘Teenage Mutant Ninja Turtles,’ ‘Transformers: Age of Extinction’ and other blockbuster films.
Autodesk to acquire Shotgun Software, creator of cloud-based production management platform for film, television and games industries.
New AMD professional graphics card delivers GPU compute power for future-ready 4K workstation workflows, providing 38X more performance than closest competing product.
New NVIDIA GPU-powered features also now shipping in Adobe Creative Cloud video and imaging applications.
The Society of Motion Picture and Television Engineers and the Hollywood Post Alliance announce a partnership with the intent of merging entirely within a year.
Vancouver-based entertainment company standardizes on the Shotgun production management and review system for secure, efficient collaboration with clients and partners.
Autodesk announces Maya LT 2015 Extension 1, which adds animation features that enable indie game developers to create more elaborate characters and environmental objects for their games.
Digital Domain’s Kelly Port and Darren Hendler discuss the blood, sweat and motion capture work that went into the visual and digital effects of Maleficent.