The Gnomon Workshop has released a new training DVD, “Environment Sculpting,” by environment artist David Lesperance.
Cubic Motion announced the availability of new ultra-high compression technology - unique to facial animation.
Noise Industries introduces CrumplePop SplitScreen X, built from the ground up exclusively for Final Cut Pro X and available through FxFactory.
Maker of acclaimed “Heavy Rain” videogame adds Autodesk HumanIK middleware and Autodesk Mudbox software to pipeline.
In the Palazzo Vecchio in Florence, Italy, a feverish search occurs seemingly in slow motion. In order to make progress in the search, a team of researchers from the University of California, San Diego (UCSD), has been inventing a brand-new field of work called “art forensics.” Armed with innovative new portable sensing devices, they are searching for a lost masterpiece by Leonardo da Vinci called “The Battle of Anghiari.”
Leading visual effects software developer The Foundry has released the latest update of its industry standard compositing systems NUKE and NUKEX.
As part of its “ReEvolution” initiative, Marvel will be releasing an augmented reality app called Marvel AR.
This year at NAB 2012, PipelineFX will be demoing their brand new Qube! plugin, ArtistView GUI and the latest version of their render farm management program.
Adam Beckett’s tragically short career as experimental animator and budding effects master are celebrated in a collection of his restored films.
The animation director of ILM’s first fully animated feature film talks design, budget, pipeline and fear. Not necessarily in that order.
Golaem announces the latest update to Golaem Crowd, the crowd simulation software for Autodesk Maya.
Boinx Software announced that its award-winning iStopMotion for iPad is ready for the next generation iPad.
Special Guest: OIAF Animators' Picnic 2011 - Part 2
It's the FFAF Pre-Holiday Holiday Spectacular as Joel and Alan continue to bother more legends of international animation trying to eat, drink, and be wary at the Ottawa International Animation Festival 2011, Part 2. PLUS, backstage hijinks and hosting recap of the OIAF 2011 Closing Ceremonies.
Leading visual effects software developer The Foundry has released the latest update of MARI -- its cutting edge paint tool for 3D artists.
e-on software announced immediate availability of version 6 of Ozone, its atmospheric plugin for 3ds Max, Maya, Softimage, Cinema4D, and LightWave, together with the Ozone 6 Personal Learning Edition.
Online kids channel Toon Goggles has gone mobile with the release of a free iOS app now available in the Apple App Store.
One of the things we like to do is talk to some of the top innovators in the industry to see what makes them tick. We’ve spoken to Matt Ployhar -- president of the PC Gaming Alliance (PCGA) -- before, but he’s been up to a lot lately, so we followed up to get a closer look.
European immersive video and projection specialists Dataton, Digital Projection International and domeprojection.com team up for a stunning technology tour de force at Prolight + Sound 2012.
Find out how TRIXTER tackles complex CG and stereoscopic 3-D feature work with a little help from a “tasty” motion tracking program called mocha.
Go behind the scenes of Andrew Stanton's first live-action feature and long-awaited Edgar Rice Burroughs adaptation.
Production company Digital Frontier used thinkingParticles, one of the flagship VFX products developed by cebas Visual Technology, to create the visual effects for Japan’s 3D computer-animated CG film, “TEKKEN Blood Vengeance 3D.”
NYU Media Research Lab founding director Dr. Ken Perlin discusses the past, present and future use of computer graphics technology for human interaction and communication.