Jon Peddie and Kathleen Maher discuss how computer graphics and VR technologies affect the entertainment industry.
Xsens GDC booth to feature full-body immersive VR Experience with The Virtual Dutch Men and presentations with Autodesk, Faceware, and Manus VR.
Cineversity releases CV-VR Cam plugin; new tutorials help streamline Cinema 4D workflow for Virtual Reality.
Walt Disney Animation Studio's Hank Driskill, Adolph Lusinsky and Brent Burley discuss the impact their new rendering system, Hyperion, had on production of the animated feature 'Big Hero 6.'
MODO 10 Series is built on a next-generation 3D modeling, texturing and rendering platform that enables creatives to iterate freely in order to realize the full potential of their ideas.
Developers can create virtual production setups in Unreal Engine 4 without the use of third-party tools.
Don Parker, senior director for Shotgun at Autodesk, discusses what the acquisition by Autodesk means for Shotgun and how Shotgun is solving operational problems within the production process.
Terrance Masson, founder and CEO of Building Conversation, discusses the mobile, location-based augmented reality applications being developed at his company.
Visual effects studio behind Sony Picture Entertainment's photoreal film ‘The Walk’ leverages Avere FXT Edge filers to optimize production workflows.
Markerless 3D facial motion capture product line now available with new software and hardware rental pricing; upgrades include localization, new workflow features and new hardware options.
Rob Bredow, VFX supervisor and head of new media at Industrial Light & Magic / Lucasfilm, talks about the work his team is doing with virtual reality and what it means for the film industry.
Paul Debevec, chief visual officer at the USC Institute for Creative Technologies, discusses some of his lab's recent research work, potential legal concerns over digital doubles and what excites him most about virtual reality.
Ken Perlin, professor of computer science at the NYU Media Research Lab, discusses where virtual reality may be used in years to come and what that could mean for our society.
Colorful animated short combining 2D and 3D techniques relies on Google Cloud Platform and its Compute Engine solution to help the concept truly take flight.
Fabric Engine 2.1 available now with a raft of presets, samples and UI improvements aimed at making the powerful development framework even easier to use.
ILM animation supervisor discusses the wide range of complicated shots that kept his team scrambling for two years on J.J. Abrams’ blockbuster sci-fi action film.
Innovative computer graphics lighting software adds new Area Lights feature, allowing users to interactively create and control both a HDRI Map and a set of Area Lights.
Titmouse Inc.’s Mike Roush puts the redesigned Adobe Flash Professional -- with new tools and even better functionality -- through its paces in a real-world production environment.
Autodesk and Shotgun Software play a supporting role in the creation of some of the year’s most lauded films and TV series.
Distinguished member of the Cogswell College board of directors receives his second Academy Award for his groundbreaking design work of the PDI/DreamWorks Animation Media Review System.
Sub-millimeter reproduction of fabrics, leathers, metals, paints, woods, textiles, etc. helps design and manufacturing companies create photoreal digital prototypes.
Available now for a free 90-day trial, Iray Server coordinates a network of machines as a 'cluster' to speed the creation of images.