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Category: Technology

FMX 2015 VFXWorld

WATCH: Jon Peddie and Kathleen Maher Analyze CG and VR Tech Markets at FMX 2015

By Dan Sarto | Monday, March 14, 2016 at 5:20am

Jon Peddie and Kathleen Maher discuss how computer graphics and VR technologies affect the entertainment industry.

FMX 2015 ANIMATIONWorld

WATCH: Disney Animation's Hank Driskill, Adolph Lusinsky and Brent Burley Talk Hyperion and 'Big Hero 6' at FMX 2015

By Dan Sarto | Friday, March 11, 2016 at 4:51am

Walt Disney Animation Studio's Hank Driskill, Adolph Lusinsky and Brent Burley discuss the impact their new rendering system, Hyperion, had on production of the animated feature 'Big Hero 6.'

FMX 2015 ANIMATIONWorld

WATCH: Shotgun at Autodesk's Don Parker Talks Production Ops Technology at FMX 2015

By Dan Sarto | Thursday, March 10, 2016 at 5:11am

Don Parker, senior director for Shotgun at Autodesk, discusses what the acquisition by Autodesk means for Shotgun and how Shotgun is solving operational problems within the production process.

FMX 2015 ANIMATIONWorld

WATCH: Terrance Masson Talks Location-Based Augmented Reality Applications at FMX 2015

By Dan Sarto | Wednesday, March 9, 2016 at 5:31am

Terrance Masson, founder and CEO of Building Conversation, discusses the mobile, location-based augmented reality applications being developed at his company.

Faceware Technologies Headline News

Faceware Announces Personal Learning Edition, New Upgrades

Markerless 3D facial motion capture product line now available with new software and hardware rental pricing; upgrades include localization, new workflow features and new hardware options.

FMX 2015 VFXWorld

WATCH: ILM's Rob Bredow Talks VR Tech and Special Projects at FMX 2015

By Dan Sarto | Tuesday, March 8, 2016 at 5:47am

Rob Bredow, VFX supervisor and head of new media at Industrial Light & Magic / Lucasfilm, talks about the work his team is doing with virtual reality and what it means for the film industry.

FMX 2015 VFXWorld

WATCH: USC's Paul Debevec Talks Photoreal and VR Tech at FMX 2015

By Dan Sarto | Monday, March 7, 2016 at 5:57am

Paul Debevec, chief visual officer at the USC Institute for Creative Technologies, discusses some of his lab's recent research work, potential legal concerns over digital doubles and what excites him most about virtual reality.

FMX 2015 VFXWorld

WATCH: NYU's Ken Perlin Talks Future of CG UI and VR Tech at FMX 2015

By Dan Sarto | Friday, March 4, 2016 at 6:07am

Ken Perlin, professor of computer science at the NYU Media Research Lab, discusses where virtual reality may be used in years to come and what that could mean for our society.

Moonbot Studios Headline News

Moonbot Taps Google Cloud Platform for ‘Taking Flight’ Short

Colorful animated short combining 2D and 3D techniques relies on Google Cloud Platform and its Compute Engine solution to help the concept truly take flight.

Feature Film VFX VFXWorld

Never a Dull Moment: Paul Kavanagh Talks ‘Star Wars: The Force Awakens’

ILM animation supervisor discusses the wide range of complicated shots that kept his team scrambling for two years on J.J. Abrams’ blockbuster sci-fi action film.

Autodesk Headline News

Autodesk Technologies Play Supporting Role in Oscar-Nominated Films

Autodesk and Shotgun Software play a supporting role in the creation of some of the year’s most lauded films and TV series.

Awards Headline News

PDI Founder Richard Chuang Wins Second Academy Sci-Tech Award

Distinguished member of the Cogswell College board of directors receives his second Academy Award for his groundbreaking design work of the PDI/DreamWorks Animation Media Review System.

Chaos Group Headline News

Chaos Group Patents Scanning Technology for World’s Most Accurate 3D Materials

Sub-millimeter reproduction of fabrics, leathers, metals, paints, woods, textiles, etc. helps design and manufacturing companies create photoreal digital prototypes.

PipelineFX Headline News

Qube! Helps Platige Image Smash Creative Boundaries in Europe and Abroad

PipelineFX's render farm manager helps award-winning Polish animation studio tackle projects ranging from AAA cinematics to interactive video installations.

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