Toon Boom Animation and The Foundry to integrate Storyboard Pro and FLIX, including a new workflow between The Foundry’s web-based story development tool and Storyboard Pro.
Dneg VFX supervisor Alex Wuttke talks lighting, camera arrays and macro photography on Marvel’s latest superhero movie.
German animation and VFX studio embarks on its first CG animated feature, 'Manou the Swift,' with a pipeline that includes Autodesk 3ds Max, The Foundry’s NUKE, Pixologic ZBrush, and Chaos Group’s V-Ray.
French 3D artist dono employs open-source 3D creation suite Blender, Photoshop alternative GIMP, 3D renderer Octane and free compositing software Natron to create stunning 3D backgrounds from legendary animator Hayao Miyazaki’s beloved classic films.
San Francisco studio’s cute story about a lovable but un-huggable hedgehog shows the inherent power of storytelling within the Oculus Rift virtual reality system.
Innovative visual sculpture piece to be shown for first time in the U.S. at SIGGRAPH 2015 alongside presentations from Autodesk, Dynamixyz, Morph3d and Unity.
London-based VFX house uses a mix of LIDAR scan technology, full-CG ship elements and the organizational capacity of ftrack production tracking and management software to deliver visual effects for the BBC’s period drama ‘Poldark.’
VFX supervisor Greg Steele talks about bringing ants, wasps and a tiny superhero to the big screen in Marvel’s new action adventure.
New UI part of demos in Booth #801; “Straight Talk on Cloud Rendering” theme of organized Birds of a Feather event.
Latest free update boasts 100 new and modified features including Maya 2016 support and advanced VR rendering.
Attendees will see Vantage in action with presentations by Vicon customers including ILM, Digital Domain and Epic Games, and virtual reality demos powered by Vicon systems.
New material exchange platform initially open to Substance Live users; Substance textures and smart materials can be distributed for free.
New features in DaVinci Resolve 12 include a new interface, multi-camera editing feature, enhanced core editing tools, new audio engine, redesigned media management tools, new color grading tools, remote rendering and improved editorial workflows.
A great way for people to share research hot off their hard drives, this year’s Posters will be featured on 10 digital display kiosks with each poster scheduled for a 25-minute presentation throughout the week.
Virtual reality installations include Legend3D’s project for ‘Crimson Peak’; the return of V-Ray Days to feature Method Studios, Atomic Fiction and Ruairi Robinson.
Led by VFX/CG Supervisor Timothy Hanson, ZOIC Studios employs RealFlow to help create simulations for Marvel blockbuster ‘Avengers: Age of Ultron,’ completing nearly 100 shots for the movie.
New feature in Thinkbox Software’s scalable solution for managing compute resources across platforms on physical and virtual machines automates the configuration of render farms on Amazon EC2.
Team captures data from more than 160 attendees in four days with OptiTrack motion capture technology.
DigitalFilm Tree employs Blackmagic Design’s DaVinci Resolve as a core component of its remote dailies grading and transcoding services.
Comic-Con 2015 delivers the year of the future, complete with robots, haute couture, and Virtual Reality experiences galore.
Alongside the increasingly complex evolution of three fully-grown CG fire-breathing dragons, VFX house Pixomondo leverages Cospective’s cineSync review and annotation tool for global production pipeline for HBO’s ‘Game of Thrones.’
Released by Dover Studios co-founder Andrew Hazelden, Autodesk Maya plug-in RocketComp instantly connects Maya to 10 of the most popular desktop compositing applications in use today.
Join the Editors’ Lounge on Friday, July 31st for demonstrations on the latest features in DaVinci Resolve and Fusion Studio.