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Category: Technology

Pixar Animation Studios Headline News

Pixar’s Universal Scene Description to be Open-Sourced

Pixar Animation Studios plans to release its USD software, which enables dramatically increased efficiency across workflows, as an open-source project by the summer of 2016.

BOXX Technologies Headline News

Autodesk Experts Demo with BOXX Workstations at SIGGRAPH 2015

BOXX Technologies will demonstrate a selection of software applications including creation software and rendering applications at SIGGRAPH 2015.

virtual reality Headline News

SHVR Teams with HTC Vive for First-Ever Shanghai VR Jam

Pioneering VR group teams with HTC Vive -- an as-yet-unreleased virtual reality head-mounted display being developed in co-production between HTC and Valve Corporation -- to mount the first-ever VR jam in Shanghai.

nvidia Headline News

Pixar Licenses NVIDIA Technology for Accelerating Film Production

Pixar Animation Studios licenses a suite of image rendering NVIDIA technologies to accelerate production of the studio’s computer-animated feature films and short film content.

s2015 VFXWorld

On the Show Floor: Preview New Tools & Technology at SIGGRAPH 2015

Check out the offerings from technology developers at SIGGRAPH 2015, including product demonstrations, Exhibitor Tech Talks & Sessions and User Group meetings taking place throughout the show.

s2015 Headline News

Isotropix to Showcase Clarisse iFX 2.0 at SIGGRAPH 2015

Isotropix teams with Fabric Software on a full schedule of presentations and events for SIGGRAPH 2015 to showcase the latest developments and new features in the company’s next-gen look development, lighting and rendering tool.

s2015 Headline News

MPC to Showcase Feature VFX at SIGGRAPH 2015

MPC Film heads to SIGGRAPH 2015 to present crowd, fur, digi-doubles and destruction technology, presenting the company’s visual effects work on movies including ‘Terminator Genisys,’ ‘Exodus: Gods and Kings,’ ‘X-Men: Days of Future Past’ and ‘Cinderella.’

Blackmagic Design Headline News

Prime Focus World Scales New Heights in Marvel’s ‘Ant-Man’

Prime Focus World’s senior stereo supervisor Richard Baker reveals how the team worked with miniature scale in Marvel’s latest superhero blockbuster “Ant-Man,’ starring Paul Rudd.

s2015 Headline News

OptiTrack VR Tracking Powers Interactive 3D Mural at SIGGRAPH 2015

‘Holojam’ virtual reality experience enables participants to collaborate on sculptural artwork in virtual space.

Feature Film VFX VFXWorld

I Got Your Voxels Right Here: The Updated Digital Characters of ‘Pixels’

By Dan Sarto | Tuesday, August 4, 2015 at 5:52pm

Sony Imageworks VFX supervisor Dan Kramer helps bring iconic low-res 1980s arcade game characters into the CG world of 2015 in the new Adam Sandler film.

s2015 Headline News

Pixar Launching RenderMan Art & Science Fair at SIGGRAPH 2015

Pixar’s RenderMan Art & Science Fair to highlight latest updates on RenderMan’s connectivity to Blender, Cinema4D, Houdini, Katana and Maya, Pixar’s support of open interchange standards, a preview of metered licensing technology, new cloud features in Tractor, and more.

Autodesk Headline News

Autodesk Launches Stingray Game Engine at GDC Europe 2015

Built on the Bitsquid engine, Stingray is a new platform for making 3D games with support for a host of industry-standard game development workflows and connectivity to Autodesk 3D animation tools.