Australian post-production facilities chop render hours on Marvel-based PlayStation series ‘Powers’ with PipelineFX’s Qube!
Adobe Creative Resident Kelli Anderson uses a combination of After Effects, Photoshop and Illustrator to create a new stop-motion animated video for TMBG’s holiday cut, ‘Long White Beard.’
Head of creative development at Pixar Animation Studios to illustrate the special relationship between narrative and technological innovation that has produced some of the best animated films of all time.
Acclaimed 3D toolset MAXON Cinema 4D delivers powerful capabilities for key hologram sequences in blockbuster sci-fi film finale.
The Foundry teams with Image Engine to deliver a behind-the-scenes look at ‘Jurassic World’ in the latest installment of The Foundry Sessions broadcasting live from London on Thursday, December 17th.
Easy-to-use plugins pay tribute to iconic sci-fi visual effects, emulating lightsabers, blaster bolts and transitional wipes.
Axis Animation completes compositing for the opening sequence for Microsoft’s ‘Halo 5: Guardians’ Xbox game using Blackmagic Design’s Fusion Studio.
Best practices for creating production VR Projects outlined with help of contributors from Legend3D and The World Building Institute.
Microsoft Studios’ 343 Industries builds a new 50-foot by 50-foot motion capture stage outfitted with 50 Prime 41 cameras for character animation and camera tracking.
Hit series’ We Bare Bears’ used in collaboration with innovative coding platform during Hour of Code.
Character rigging master Brad Clark returns once again to put the latest Autodesk software suite update to the test.
High-performance rendering now integrated into architecture’s leading design platform; free download available now.
Adobe renames Flash Professional CC to Adobe Animate CC, rewriting the tool from the ground up to add native support for HTML5 Canvas and WebGL as well as outputs to any format.
New tools and workflow improvements include max creation graph enhancements, one-click print studio access, simple simulation data import, text and shape mapping, and more.
Directed by Mat Whitecross and produced by My Accomplice’s Hannah Clark, new video employs performance capture by Andy Serkis’s The Imaginarium and animation and VFX by Paris-based Mathematic.
Iray plug-ins for Autodesk 3ds Max and Maya support NVIDIA’s new distributed rendering solution, Iray Server, now in open beta.
World’s first fully remote visual effects studio leverages integration of Shotgun with Cospective’s synchronized review-and-approval tool cineSync to ensure a harmonious workflow.
On the heels of the company’s move to a subscription-only model for its software suites, Autodesk reports sluggish results for the third quarter of 2015.
One of the world’s first games to employ WebGL technology, ‘Safari Zoobabu’ leverages Next Limit’s Maxwell Render technology to create photorealistic stereoscopic 3D experience.
Top-shelf game developer to incorporate IKinema RunTime full-body IK solver middleware into future game titles.