Marc Weigert, CEO of Uncharted Territory, talks about economic realities, production strategies and the inherent difficulties in making a good VFX-driven film.
International Digital Multimedia & Entertainment Technology Exhibition & Conference to be held for the first time at the Jakarta International Expo, Indonesia, August 31 through September 3, 2016.
Max Solomon, an animation supervisor at Framestore, discusses his work as on 'Jupiter Ascending' and 'Gravity.'
New service offered as a supplement to the existing line-up of perpetual licenses is designed to meet the challenges of production environments.
Makers of Academy Award-winning software unveil ultimate kit of mapping and distortion tools within Adobe After Effects, The Foundry's NUKE, Blackmagic Design Fusion Studio, and Natron.
Filmakademie graduate and Disney/Pixar Character TD Tanja Krampfert discusses the creation of Joy in ‘Inside Out,’ while DoP Patrick Lin illuminates the special camera set-up designed to parallel the main character’s emotional journey.
Joe Letteri, senior VFX supervisor and studio director at Weta Digital, discusses the use of digital characters and virtual production technology on the three 'Hobbit' films.
World's first real-time, high fidelity live performance system is driven by groundbreaking computer vision.
Christophe Hery, global tech and research TD at the Pixar Research Group, talks about the importance of new lighting technology on the film 'Finding Dory.'
London-born, Vancouver-based CG artist Eva Ng tackles projects around the globe with the help of Google Cloud Platform’s 3D rendering solution, Zync.
Production tracking software helps Emmy-nominated studio deliver more than 1,500 VFX shots for the first season of the hit series.
Sebastian, a visual effects and digital media technologist, discusses consumers' acceptance of virtual reality and what the technology means for creators.
Recipients include 30 developers, programmers and artists for their standout projects developed on Unreal Engine 4.
Animation production software with expanded feature set employed by Japan’s famed Studio Ghibli to be distributed for free.
Blackmagic Design’s Fusion Studio helps deliver action-packed main-on-end title sequence for Japanese live-action feature based on the hit manga series by Tsugumi Ohba and Ken Obata.
Eric Roth, executive director of the Visual Effects Society, discusses recent entertainment industry business trends, how they impact artists and studios and how the VES is addressing membership regarding these critical issues.
Former Sony Pictures Imageworks CTO and Visual Effects Supervisor helped launch ILMxLAB, and has worked on films such as ‘Men in Black 3,’ ‘The Amazing Spider-Man’ and ‘Cloudy With A Chance of Meatballs.’
AAA texturing tool powered by NVIDIA’s Iray renderer streamlines game asset pipeline; photorealistic rendering and curated asset store now available.
New IT staffing agency connects motion picture studios, gaming companies, visual effects houses, post-production facilities and other creative service providers with the industry’s best engineers, IT and pipeline specialists, and programmers.
Real-time global illumination technology now delivers large-scale dynamic lighting to open-world games.
Hungarian studio creates 28 minutes of game cinematics for Activision’s 14th title in the top-rated series, ‘Call of Duty: Advanced Warfare.’
Low latency, high precision motion capture system enables large scale, multi-player VR games with real-time rigid body tracking into Unreal Engine.
Toronto-based post house creates the ‘Olympus Has Fallen’ sequel’s high-action airborne sequences using Blackmagic Design’s Fusion Studio.
The Sequence Group harnesses Faceware to deliver the emotive performances for animated ‘Halo’ series, ‘The Fall of Reach.’