Toon Boom Animation and Toon Goggles Launch Boom Goggles
Toon Boom Animation and online kids channel Toon Goggles announce the development of applications that will enable kids to create and netcast their animations.
Toon Boom Animation and online kids channel Toon Goggles announce the development of applications that will enable kids to create and netcast their animations.
Aardman Animations has boosted its grass-roots animation brand with a fantastic new “Animate It!” app which launches in the iTunes App Store for just $2.99.
Vancouver Animation School announces its sponsorship of two “Birds of a Feather” sessions at the premier worldwide computer animation conference coming to the JW Marriot at LA Live in Los Angeles on August 7.
Createasphere and its partners will unveil the first-ever Digital Process Workflow (DPW) Lab at the fall edition of the Entertainment Technology Expo.
iPi Soft, developers of advanced markerless motion capture software technology, announces the company’s participation at SIGGRAPH 2012.
Digital effects supervisor David Smith describes the arduous task of building the stunning humanoid villain, the Lizard.
Mark Driscoll, President of LOOK Effects, will be participating in “The Business of the Business: The State of the Union in 2011-2012” panel at the SIGGRAPH Business Symposium on Sunday, August 5th.
KMel Robotics and Marshmallow Laser Feast tap Vicon technology for a spectacular live show for the Saatchi & Saatchi New Directors' Showcase at the 2012 Cannes Lions International Festival of Creativity.
Thinkbox Software announces the release of Draft, a lightweight compositing and video processing tool designed to automate typical post-render tasks.
Animation supervisor Dave Schaub describes the challenges animating Spider-Man’s latest nemesis, the Lizard.
RE:Vision Effects announces the initial release of their ReelSmart Motion Blur and DE:Noise plug-in products for Vegas Pro by Sony Creative Software.
Leading motion capture and animation service company House of Moves (HOM) helped bring realism to the soldiers and villains in the recently released third-person shooter “Starhawk” through full body motion capture, which was used as the basis for the title’s in-game animation.
Thinkbox Software announced the updated version of the company's popular render farm management solution for Windows, Linux and Mac OSX-based render farms, Deadline 6.0.
Brad Clark, our intrepid character rigging master, puts Autodesk’s latest software suite through its paces.
At SIGGRAPH next month in Los Angeles, Shotgun Software will announce Shotgun 4.0 and an upgrade to the pre-release version of Revolver, currently in private beta.
Carl Rosendahl and John Textor are featured speakers at this year’s SIGGRAPH Business Symposium, which provides an intimate, interactive forum for open, frank conversations among leaders and executives in the visual effects, gaming, and media arenas.
Cage, an online collaboration tool that provides a secure environment for creative teams to present their work for feedback and approval, launched its public beta.
Keynote speakers for the European Conference on Visual Media Production, to be held in London December 5-6, 2012, are announced.
Digital Domain Media Group and Prime Focus World NV have signed an agreement whereby Digital Domain Media Group will license its 3D conversion technology to Prime Focus World.
With a long list of TV show and film post-production jobs under their belt, Los Angeles’ CoSA VFX has turned fooling the audience into a strong business - a business that runs on Luxology’s modo, and The Foundry’s Nuke.
PipelineFX announced that LA-based visual effects facility Western X has chosen Qube! to manage all graphics rendering on its latest film, “Santa Pups.”
Noise Industries, developer of visual effects tools for the post-production and broadcast markets, introduced a new version of Manifesto, available now for free for Final Cut Pro X, Motion and After Effects.