Digital Anarchy, a leading provider of cost-effective special effects software for Adobe, Apple and Discreet products, has released the Anarchy Toolbox for After Effects. Anarchy Toolbox is a set of nine tools for creating a wide variety of sophisticated effects, including creative blurs, beautiful glows, controlled distortions, seamlessly tiled images, warped graphics and utilities.
Relic Entertainment has used Discreets 3ds max software on its add-on game extension to its popular IMPOSSIBLE CREATURES, entitled INSECT INVASION. The extension adds 15 new creatures as well as new gameplay features. In the 3D realtime strategy game, players must accumulate an army of mutant monsters created by combining insects and animals, which they use to battle other online opponents. 3ds max was used to create all of the new animals and insects, as well as other objects.
Gerard Raiti sits down with Pirates of the Caribbean animation supervisor Hal Hickel to chat about how ILM helped bring the dead back to life and were not just talking about the pirate film genre here.
Here's how ILM used fluid dynamics to achieve three of the most exciting CG explosions in recent movie memory.
Bauhaus Software Inc., a new digital visual effects provider, has formed a strategic partnership with TVPaint Developpement Inc. for product development, marketing and distribution of TVPaint technologies. Bauhaus Software and TVPaint are combining their expertise to develop a new generation of cross platform computer graphics software for visual effects artists, video professionals and animators. These new products will be sold and distributed under the Bauhaus Software brand.
Kaydara Inc. and Wings 3D have announced support for the FBX file interchange format in Wings 3D, an open-source sub-division modeler. The Kaydara FBX file format provides a seamless pathway for the acquisition and exchange of 3D data between the industry's leading 3D content creation packages. This free FBX-Wings 3D plug-in will enable modelers and visual effects artists to access a wealth of content through Kaydara's extensive network of FBX partners.
Razor3D launches Virtual FX, a television set-top box that converts in realtime any standard 2D video into genuine stereographic 3D. The Virtual FX adds digital effects to any type of video from any video source, including VHS, DVD, game consoles and digital camcorders.
Adobe Systems Inc. launches After Effects 6.0, an extensive upgrade of its award-winning motion graphics and visual effects software. This major release integrates a new text engine for creating unique and compelling typographic animations. Available for Windows and Mac OS X, Adobe After Effects 6.0 helps professionals meet tough production challenges by increasing productivity with features such as OpenGL support, and other major performance improvements.
Oxford, U.K.-based 2d3, a developer of Emmy Award-winning professional 3D camera-tracking solutions, has announced that its new SteadyMove plug-in will be bundled with all copies of Adobe Premiere Pro. The advanced version of the shot stabilization software will be released on July 25, 2003 for $99.
Digital Film Lab has released DIGITAL FILM LAB 1.0, which allows filmmakers to simulate several film looks, glass camera filters, specialized lenses and optical lab processes. The program provides 8- or 16-bits-per-channel processing, and can mimic Color Correct, Bleach Bypass, Low Contrast, Flashing, Overexpose, Diffusion, Blur, Grad, Grain and Post Color Correct. By loading presets, parameters in the various modules are set to achieve a variety of different effects.
3Dlabs Inc., Ltd., a leader in professional visual processing, has released new drivers for its Wildcat VP family of professional graphics accelerators with a preliminary implementation of the new OpenGL Shading Language. 3Dlabs is the first company to ship an implementation that utilizes this high-level shading language, which was recently ratified by the OpenGL Architecture Review Board as official extensions to OpenGL, and is expected to form the foundation of the upcoming OpenGL 2.0 standard.
HP has introduced a powerful line of servers based on Intel Corp.'s new Itanium 2 1.5-gigahertz processor, intending to redefine data center economics by delivering up to $1 million in total three-year cost savings over IBM servers. The new 64-bit HP Integrity servers now combine with the 32-bit ProLiant servers to form a potent lineup.
HP's newly introduced Intel Itanium 2-based servers and workstations, delivering up to 50% faster application performance than previous Itanium 2-based systems, are perfectly suited to rendering large digital models.
The new Intel Itanium 2 processor with 6 MB of level 3 cache powers one- and two-way HP Workstations, as well as HP Integrity servers, which range from one- and two-way entry-level servers to the 64-processor Integrity Superdome server.
With the August, 2003 release of MOTIONBUIILDER 5, Kaydara offers a next generation solution for 3D character animators with wide ranging implications in feature films, series broadcasts, TV commercials, VFX, gaming and other interactive 3D media. With a realtime photorealistic rendering engine and Kaydara's "smart" character technology (HumanIK), complex character set-ups and animation can be created in minutes instead of days, according to president Michael Besner.
Oscar-winning VFX wiz Dennis Muren discusses lighting tricks, prioritizing elements in a shot and the importance of using real objects for reference.
VFXWorld's Bill Desowitz speaks with Hulk animation supervisor Colin Brady to find out how ILM tackled the giant task of bringing the big green superhero from the comic book page to the theater screens.
Apple introduces Shake 3, the next generation of its industry-leading compositing and visual effects software featured in the production of more than 100 films, including the LORD OF THE RINGS trilogy, FINDING NEMO, THE MATRIX RELOADED and X-MEN 2.
VFX supervisors from three top houses explain why they depend on Houdini for modeling, rendering and animation.
For Pixar's fifth feature, they digitally conquered the complex look and feel of the underwater world, with its undulating water and beautiful fish and plant life.
Vicon reported record sales of new and upgraded motion capture systems at the close of the first half of fiscal year 2003. The impressive sales figures included new system installs at customer sites worldwide in biomechanics, medicine, film, VFX, game development, broadcast, education, engineering and government market sectors. The sales period, tallied through March 2003, represents the best six months in the U.K.-based company's history.
In August, Apple launches the world's fastest personal computer with the Power Mac G5, featuring the first 64-bit desktop processor and the industry's initial 1 GHz front-side bus. Powered by the revolutionary PowerPC G5 processor designed by IBM and Apple, the Power Mac G5 is the first personal computer to utilize 64-bit processing technology for unprecedented memory expansion (up to 8GB) and advanced 64-bit computation, while running existing 32-bit applications natively.
21st Century Media will supply the video encoding services for the Apple Worldwide Developers Conference (WWDC), held June 23-27, 2003 in San Francisco, relying on Discreet cleaner 6 software to encode the 180 conference sessions. The WWDC sessions will be streamed in QuickTime MPEG-4 format from the Apple Developer Connection Television site, and will also be made available in a DVD-ROM box set.
Anzovin Studio has introduced The Setup Machine for Maya 5.0, a character rigging plug-in fully compatible with the latest version of Alias|Wavefront's Maya animation environment. The Setup Machine for Maya 5.0 is downloadable for $149. Site licenses are available. The Setup Machine for Maya can be ordered from www.anzovin.com/setupmachine/setupmachinemaya.html.
Discreet has teamed up with Criterion Software to deliver new solutions specifically aimed at improving the game development pipeline between Discreet's 3ds max and Criterion's RenderWare software.
Both companies will collaborate on integrating the 3D content creation process with "on-target viewing" capabilities, allowing game developers to preview content on multiple game console platforms. Artists and developers should benefit from improved efficiencies in the development pipeline for console and mobile games.