Category: Technology
Createasphere Announces TransVergence Summit Keynotes
Createasphere announces two important keynotes set for its first TransVergence Summit, Will Wright and Erin McPherson.
Visual Effects Society Releases Cinematic Color White Paper
The Visual Effects Society Technology Committee announces the release of its white paper, “Cinematic Color: From Your Monitor to the Big Screen.”
AudioGaming Drives Sound with AudioMotors Plug-in
AudioGaming releases its new AudioMotors plug-in, a tool to tune, adapt, change or even freeze the RPM of a pre-recorded engine sound.
Toon Boom to Receive Ub Iwerks Award
Toon Boom Animation announces that The International Animated Film Society, ASIFA-Hollywood, will grant the Toon Boom Pipeline the Ub Iwerks Award at the upcoming 40th Annual Annie Awards.
Noise Industries Releases SUGARfx Movie Credits
Take credit for your movies with ease and maximum control and customization with Movie Credits, available now on FxFactory.
eyeon Announces GPU Acceleration Webinar
eyeon Software hosts a Webinar looking at the “Benefits of Multiple GPU-Enabled Environments,” on Wednesday, December 12.
Machinima Launches HP Z1 Giveaway
Machinima to give away three HP Z1 all-in-one workstations to participants as part of the Machinima Interactive Film Festival.
RenderLife.com Goes Live
Muvizu Launches Christmas Treasure Hunt
Muvizu, the Glasgow-based, fast 3D animation application from Digimania powered by Epic’s Unreal 3 Engine, launches a special Christmas-themed treasure hunt.
The Foundry Launches Nuke 7.0
Imagination Brings Caustic Series to Autodesk University
Imagination Technologies announces the availability of its Caustic Series2 OpenRL PC boards and accelerating Caustic Visualizer viewport plug-ins for Autodesk Maya and 3ds Max at Autodesk University.
Facial Motion Capture Test With JB Blanc
Last month, the whole team at Resnick Interactive did some Motion Capture (MOCAP) testing for a video game we’ll be working with in the near future.
Show Me the Money
Android has a bigger market share than iOS, so a bigger pool of potential users should mean that Android apps drive more revenue, right? Not necessarily.
NGRAIN Offers Free 3D Authoring Tool
ATOMO Turns to Bakery Relight
ATOMO VFX chooses Bakery Relight software for its ongoing work on a diverse range of promo spots and animated shorts.
Red Giant Ships PluralEyes 3.1
Bond Gets a CG Komodo Dragon for 'Skyfall'
Cinesite's Jon Neill discusses creating the first CG character for the Bond franchise along with other VFX mayhem.
Vicon Releases Blade 2 Motion Capture Software
Canada’s SRC Orders Season 3 of 'The Garfield Show'
Canada’s French-language SRC network buys the third season of CG animated series “The Garfield Show.”
Rhythm & Hues Taps NVIDIA Technology for 'Life of Pi'
Global visual effects giant Rhythm & Hues, which recently completed the lion’s share of visual effects shots on the acclaimed new film, “Life of Pi,” leverages NVIDIA GPUs to maximize throughput and accelerate creative workflows.
House of Moves Teams with Activision for 'Call of Duty: Black Ops II'
Motion capture and animation service company House of Moves teams with Treyarch and Activision Publishing to provide full performance capture for cinematics featured in “Call of Duty: Black Ops II.”