Bruce Manning drags a mouse wired to his Mac G4 through this new tool and reveals that no person wearing a blue shirt against a blue screen is too tough for this matte creating program. Happy compositing is here again.
SensAble Technologies announced the release of version 3 of their FreeForm modeling system. The new release expands on the previous version's shape creation capabilities while maintaining the fundamental FreeForm touch advantage. When combined with the FreeForm system's unique ability to create complex blends and highly sculpted details, the result is a very powerful modeling solution. The new version also features new surface creation tools, which make the transition downstream to production easier then ever before.
Macromedia has announced that the eagerly awaited Dreamweaver 4 Fireworks 4 Studio is now available. Dubbed "the complete solution for professional Website design and production," the new package is comprised of Dreamweaver 4, the new version of Macromedias award-winning Web design package and the new version of their popular graphics tools Fireworks. The studio package unifies HTML code and graphics workflow and provides professional Web designers with an integrated authoring platform designed to simplify the Web design process, while retaining maximum control over the final outcome.
pmG (project:messiah Group) announced earlier this month that they have been invited by Intel to be one of twelve leading digital content creators and software developers to demonstrate products designed for the upcoming Itanium processor. The young company (started in January 2000) has already made a big impact on the industry. To be approached by Intel along with companies like Discreet, Avid|SOFTIMAGE, and NewTek in such a short time, is rather impressive.
The producers of award winning 2D professional animation software Animo announced key corporate and product changes at Digital Media World. As well as launching their new corporate image, Cambridge Animation Systems (CAS) announced a new reseller strategy that includes the appointment of 30 new resellers. The company also told press that the company had undergone some major management changes and restructures in fitting with their new strategy.
Discreet made several announcements at Londons Digital Media World conference, most of them revolving around the upcoming 3D Studio Max 4. The newly named product, 3D Studio Max 4, is to be released in January 2001, and Discreet announced that the details of the product were premiering on their new Animation Zone Website (www.discreet.com/animation). Version 4 of their award winning 3D app will feature new Inverse Kinematics tools and better rendering technology.
Germany-based Dosch Design has announced the release of several new texture collections, further expanding its highly successful line of 3D-animation stock CD-Roms. The most significant addition to the Dosch family of products is a three-bundle set of texture CD-Roms called Dosch Textures Complete. Each of the three bundles is targeted at a specific area of 3D. The first collection, "Character Design," contains animal and creature eyes, human eyes and skin textures. The "Architecture and Design" bundle contains construction materials, industrial-design and reflection-maps.
At Digital Media World in London, Toon Boom Technologies will release USAnimation Version 5's second service pack. In addition to bug fixes and general improvements, this service pack brings with it a number of new features. They include a New Line Texturing, which allows for different styles of line animation (like crayon, chalk, etc.) and in Sceneplanning, one can display all the keyboard shortcuts in an easy-to-use help menu. In addition, the pack offers a horizontal flipping of images, which means that one can now flip images horizontally when scanning.
Nothing Real announced recently that their popular compositing tool Shake is now available on the Linux operating system. Version 2.3 is the company's first release to support the Linux platform, making Shake available on Windows NT, IRIX and Linux operating systems. The new release, which was Beta-tested by Cinesite Europe on the Linux platform, includes several new features and improvements. New color correction tools allow artists to color match different elements of source material quickly and easily. In addition, the new tools allow for selective color replacement.
Spurred on by overwhelming high-end interest, Joe Alter, Inc. will release Shave EXTREME, a high-end version of "Shave and a Haircut," the hair and fur software that has true integrated dynamic hair simulation, inverse kinematics and collision integrated into the modeling environment. Currently, the program works with LightWave and Messiah. Shave EXTREME will endeavor to replace/augment cumbersome in-house hair creation and rendering pipelines. Amongst an ambitious list of planned enhancements is direct and efficient support of Pixar's Renderman rendering software.
Montreal 3D digitizing firm, InSpeck, Inc., announced the official launch of its new Multi-Head 3D digitizing system, FAPS. The product is a single-unit, modular solution that uses multiple digitizers to acquire data of a complete 3D surface within a few seconds. The company's software has also been updated, offering a new, intuitive user interface and the ability to handle acquisition data from the Multi-Head system. InSpeck's new Multi-Head System is designed to digitize/compile up to six different views of a 3D model, and automatically merge them into a composite 3D image.
House of Moves (HOM), a world-leader in motion capture services and technology, has released its custom software plug-in Dominatrix for Maya 3.0 on Windows NT, with Win2k and Irix shipping soon. The Dominatrix plug-in addresses several problems by allowing animators to use traditional Inverse Kinematic "key-frame" animation techniques in conjunction with all of the nuances of motion-captured performance and allowing animators to compensate for differences in proportion between live performers and CG characters.
3Dup.com and DeEspona Infografica have started distributing free 3D models over the Internet. The agreement between the Web portal for 3D artists, 3Dup.com, and DeEspona Infografica, a 3D modeling company, has started the free distribution of quality three-dimensional models for special effects in movies and advertising spots. DeEspona Infografica, a European company whose 3D models are used by DreamWorks (GLADIATOR) and RezN8 (spots on CBS, NBC and ABC), are among the best in the market due to the realism and finish. The models are available at http://3dup.com/highmodels.
Steamboat Software, a Los Angeles developer of high-end computer graphics and visual effects software, has announced the release of Jig Software to the general public. Jig is a comprehensive solution for rendering traditional geometry, as well as photorealistic hair, volumes and particles. The software has been ported to SGI and NT platforms, but is primarily developed on and for the Linux operating system. Jig is designed to be scalable, performing well on modest workstations as well as large rendering clusters.
At Pixar, Renderman NT is shipping, making the popular rendering software used in most visual effects films available to a much larger user base. However, Larry Gritz, developer of BMRT (available for download at www.bmrt.org/), the shareware rendering software most recently utilized in HOLLOW MAN and THE CELL, and co-author of ADVANCED RENDERMAN: CREATING CGI FOR MOTION PICTURES, is no longer with Pixar, though the hope is BMRT development will continue.
At the Ottawa International Animation Festival, Animation Toolworks introduced a completely new electronic audio-video device for animators, the LunchBox Sync. The LunchBox Sync is a successor to their Video LunchBox, which enables animators to test their work in progress instantly and eliminate time-consuming errors by monitoring pacing, lighting, audio synchronization and registration. The LunchBox Sync captures still images from a video camera and plays back this sequence of images at the same rate as film or television.
SGI, once the forefront graphic workstation provider, is trying to regain past success, by recently acquiring Intergraph, releasing Open Source Inventor and embracing Linux. The company is hopeful this approach to open source will lead to more interest in SGI's software portfolio. The Intergraph acquisition will allow SGI a more competitive stance in the PC workstation arena. The hope is these moves will lead to a viable turnaround path for further success and profitability. To learn more about SGIs products visit their Website.
Fluid dynamics has been an emerging technique in CG, with several productions utilizing dynamics in features such as PERFECT STORM and U-571 and several software companies, like Alias and Realflow, are developing fluid software. Is applying dynamics to forestry and foliage, for natural wind and lifelike shadowing effects, the next application to use natural physical dynamics? We'll see. . .
High Dynamic Range Imaging is quickly becoming a prevalent digital technique. The ability to light quickly to live-action footage with such accuracy and quality is unmatched by any other technique. Lightwave has already incorporated HDRI into its latest release. Which other packages will follow suit? Rendering with HDRI is time consuming, but will the strong points overcome the deficits? The high quality results of THE MATRIX work by Manex, and the James Brown project, FUNK BLAST by Digital Domain suggest much more work in HDRI will be created as CPU's gain speed and the software evolves.
Messiah, the plug-in softbody and character module for Lightwave, has developed a stand alone package, messiah:studio, that should prove to be strong competition to 3D software packages. With Renderman capabilities, a low price tag (US$1600), softbodies for creating cloth and realistic characters, inverse kinematics for simplified animation, and radiosity for realistic rendering, it will be interesting to see how other packages react to messiah's strengths.
This year's SIGGRAPH keynote address was given by scientist, inventor and visionary Ray Kurzweil, who discussed "The Human-Machine Merger: Why We Will Spend Most of Our Time in Virtual Reality in the 21st Century." Sound farfetched? Then take a look at Eyetronics' ShapeSnatcher demonstration.
So you want to get into this Internet game? Two of AtomStudios' animators, Kwesi Ako Kennedy and James Dalby, not only tell you how, but offer tips for success.
Flash is the leading tool for Internet animation, but there are a few other options for production and augmentation. Here industry leaders reveal their secrets from high tech 3D software to good, old-fashioned talent.
Think those feature film software packages don't apply to comic book production? Think again. Joseph Szadkowski reveals the amazing meshing of production tools that is happening across many media.