The Mill has purchased endorphin, a stand-alone application from NaturalMotion Ltd. that uses AI and dynamics simulation to create 3D character animation in realtime, to create high-end visual effects in its commercials and promo departments at its studio in Soho, London.
One of the many new features in Maxons BodyPaint 3D Release 2 is the direct link to Maya for Windows and Macintosh. Maya users can now benefit from the attractive features of BodyPaint 3D, such as the RayBrush mode, which enables the user to paint in the rendered image. So you're able to see the final result in realtime. Or the MultiBrush, which can paint in up to 10 textures simultaneously with a single stroke, so a brush can define an entire material rather than a single color.
Virtools, a leading provider of interactive 3D authoring tools, announced a technology alliance with Softimage. Thus, anyone developing interactive content with Virtools for industrial, Web or game development use can now export characters, scenes, objects and animations created with SOFTIMAGE|XSI software directly into the Virtools Dev 3 environment, using the new Virtools exporter (public beta stage) for XSI software.
Taylor Jessen reviews five short films: Backseat Bingo by Liz Blazer, Fowl Play! by Christopher De Santis, Save Virgil by Brad Ableson, A Work in Progress by Wes Ball and Tricks for a Treat by Jeff Mednikow. Includes QuickTime movie clips!
3Dlabs two new AGP 8x-based professional graphics accelerators, Wildcat Realizm 100 and 200, are now certified and available for the HP Workstation xw6000 and xw8000. The Wildcat Realizm 100 and 200, which have been selected for the HP Tested & Certified Graphics Program, are available through HP channel partners worldwide.
Gelato 1.1, the latest version of NVIDIAs hardware-accelerated, final-frame renderer, is now available for sale directly from NVIDIA and through its global network of resellers. The Gelato 1.1 renderer features a new version of its Mango plug-in for Alias Maya and introduces an innovative new feature called Preview Mode that allows for ultra-high speed rendering of an image with user-defined image quality and fidelity to preview the final render.
Luxology Llc. announced its Japanese distribution partnership with Mars Inc. Headquartered in Fukuoka, Japan, Mars will be the primary Japanese distributor for the Luxology product line starting with the highly anticipated modo, the powerful new subdivision surface and polygonal modeling platform. Mars will also handle localization, support, marketing and sales for Luxology products throughout the region. The English-language version of modo is available now through Mars, and the Japanese-language version will be available in January 2005.
NewTek Inc. announced the port of its Emmy Award-winning LightWave 3D to the Intel EM64T and AMD64 platforms. NewTek touts LightWave 3D as the first professional 3D graphics application to publicly reveal plans for a 64-bit port.
NVIDIA reported that the rapid adoption of its leading family of 3D graphics processing units (GPUs) has moved it into the number one spot in the Microsoft DirectX 9.0, or high-end performance segment of the market, rising from 26% share in the second quarter of 2004 to 64% share in the third quarter of 2004, according to market analyst firm Mercury Research.
Eovia Corp., developer and publisher of leading 3D animation, modeling and rendering software, has begun shipping its international English edition of Carrara 4, the powerful, approachable, complete 3D solution. Available in two versions, Standard and Pro, Carrara 4 is a major upgrade to an already high-quality 3D animation and design tool. Carrara 4 Standard is the ideal choice as an affordable and approachable entry into 3D.
Maxon and ArchVision announced the immediate availability of an RPC plug-in for Cinema 4D R9. Now Cinema 4D users can take advantage of the amazing content found in the ArchVision object libraries. RPC (Rich Photorealistic Content) libraries of people, trees, cars and more enable Cinema 4D users to add photorealistic content to their scenes faster than ever before.
Justin Leach chronicles his experiences as 3D CG creator on Ghost in the Shell 2: Innocence in this informative production journal.
In the spirit of Halloween, the Career Coach gives some helpful hints on how not to scare off your network on contacts and connections.
Australia's premiere game developer, Krome Studios, is moving its entire game development pipeline to Maya software. With more than 130 employees, Krome Studios has created successful games for all platforms, with titles including Sunny Garcia's SURFING, EXTREMELY GOOFY SKATEBOARDING, BARBIE BEACH VACATION, JIMMY NEUTRON BOY GENIUS: JET FUSION, the TY THE TASMANIAN TIGER series and KING ARTHUR.
Recognizing the growing importance of Maya software to the 3D game development community, Krome began to evaluate their pipeline tools and talent pool.
Advancing the digital technology capabilities of the entertainment industry, HP announced a three-year extension of its multi-million dollar agreement with DreamWorks.
The agreement with DreamWorks designates HP as its sole preferred technology provider for its core technology purchases, including the computing infrastructure for DreamWorks digital studios. In addition, the companies plan to collaborate on technology innovations in areas such as digital editing, digital cinema and digital asset management.
Now through Dec. 31, 2004, BOXX Technologies is offering special pricing on 3ds max 7 software to customers in the United States who purchase a BOXX certified 3ds max 7 workstation. Call BOXX toll free at 877-877-BOXX or 512-835-0400 for more details.
Sun Microsystems Inc. and NVIDIA Corp. have joined forces to deliver leading NVIDIA Quadro graphics solutions on Sun Java workstations running Solaris, Windows or Linux operating systems. Through this alliance, Sun has bundled NVIDIA technology with its recently announced Sun Java Workstations W1100z and W2100z, based on the AMD Opteron processor with Direct Connect Architecture.
Aided by its normal mapping feature, one of the most important advancements in 3D game development with crossover application in film and design visualization cinematics, Discreets 3ds max 7 begins shipping Oct. 13, 2004.
This major release delivers significant advancements and optimizations to its core features that will greatly enhance the workflow for 3D artists and designers in film, television, games and visualization.
Craft Animations releases its first commercial plug-in suite for 3ds max, Craft Camera Tools, which will be publicly presented at the official release of 3ds max 7, Oct. 14, in Stockholm, Sweden. Craft Camera Tools is used by animators in realtime to steer cameras with a joystick or keyboard in the 3ds max viewport. Four types of cameras and two help tools, are available:
Digital Anarchy announced the availability of CHAOS STOCK VOLUME 1, a new concept in royalty-free background design. By including the Adobe After Effects project files along with pre-rendered footage, CHAOS STOCK gives users enormous creativity and flexibility to create a wide variety of custom designed stock backgrounds.
Electric Rain Inc. announced the upcoming release of Swift 3D Xpress for Mac OS X. Swift 3D Xpress is a 3D extension accessible directly from within the Macromedia Flash MX 2004 interface. Swift 3D Xpress allows Flash MX 2004 users to select any vector object on the stage in Flash, open it into the Xpress editing interface, customize their 3D scene by extruding, rotating, lighting and animating the vector object, and then render it out to a self-contained Movie Clip in either vector or raster form.
SGI workstations running ART VPS' accelerated ray tracing chip sets were demonstrated publicly for the first time at the SGI Technology Forum in Paris. The AR350 chips, configured in sets of eight and 16, are expected to be available in SGI workstations within the next two months.
Toon Boom Animation announced the release of Symphony. With features such as morphing, basic inverse kinematics and "glue" (automatic joint connecting) that enhance the paperless animation production process, Symphony enables studios to produce high quality digital animation. Advanced drawing and asset management tools combined with a seamless, integrated workflow saves significant overhead costs while adding value to their animations. Symphony also building on the advanced features provided by Opus and Concerto.