Massive 7.0 features more efficient character animation with Massive for Maya, big improvements in rendering, animation and user interface, Arnold support, 4x rendering speed up, V-Ray displacements and hair, a more flexible IK, and more.
NVIDIA technology uncouples traditional virtual camera capabilities from the limitations of stage environments, allowing filmmakers to interactively visualize CG assets composited into any live action set.
Global VFX company presents an advanced discussion of its work on ‘Sin City: A Dame to Kill For’ at SIGGRAPH 2014.
First introduced in March 2014 at the GPU Technology Conference as "Iray VCA," NVIDIA VCA dramatically accelerates ray tracing, enabling users to interact with computer models of such high visual fidelity that it can eliminate the need for 3D physical prototypes.
The second day of the convention kicks off with "Advances in Real Time Games," and in-depth talks on ‘Captain America: The Winter Soldier’ and ‘Guardians of the Galaxy.’
Method VFX supervisor Nordin Rahhali talks about the whirlwind of visual effects his team whipped up for Steven Quale’s new disaster pic.
NUKE STUDIO, NUKEX and NUKE 9 all set for fall release; existing NUKE users will be able to access open betas of all three applications in the coming weeks.
NVIDIA unveils its next generation of NVIDIA Quadro GPUs, delivering an enterprise-grade visual computing platform with up to twice the application performance and data-handling capability of the previous generation.
Open source and commercial apps extend TACTIC’s functionality to meet the needs of multiple industries.
New review and pipeline tools geared for artists and supervisors help creative companies work faster and more efficiently.
Motion capture technology specialist launches new retargeting and solving tool and latest version of Blade software.
The first day of the convention started under the traditional haze of beers downed catching up with friends from the night before...
Company behind development framework Fabric Engine announces multi-year, multi-site deals with Double Negative, Psyop and Blur Studio.
Development collaboration brings popular VFX, broadcast and design renderer to industry-standard apps.
Cloud graphics company unveils a holographic video pipeline for content creators, including the world’s first portable 360 holographic capture system and a cloud-based pipeline for creating and deploying holographic media to virtual reality and, in 2015, holographic light field displays.
Thinkbox Software previews Deadline 7 at SIGGRAPH 2014 with built-in Virtual Machine Extension for comprehensive cloud support.
PES, the creator of the 2012 Oscar-nominated stop motion short film, ‘Fresh Guacamole,’ unboxes the first Nikon D810 Animator’s Kit.
Mercenaries Engineering brings a new version of professional rendering, look development and lighting solution Guerilla Render to SIGGRPH 2014.
New Fuse-Kinect for Windows v2 workflow allows users to get 3D models into Mixamo’s character creator software, Fuse.
DreamWorks Animation details architectural and performance improvements to Pixar Animation Studio’s OpenSubdiv project, significantly accelerating both general CPU processing and GPU pre-processing.
Studio plans demonstrations and insights into Pixar’s next-generation RIS rendering architecture, scheduled for release in the fall of 2014.