A suite of image generators and 2.5D creative tools designed for compositors, licenses for Escher 1.2 for Nuke start at $499.
Network’s first virtual reality experience, ‘The Virtual Brainload,’ created in partnership with WEVR, now available exclusively on Google Play.
‘My 360’ series transports viewers behind-the-scenes for a fully immersive view of the lives of famous athletes, musicians and YouTube stars.
Private U.K. equity firm HgCapital to assume majority ownership from The Carlyle Group in a deal valued at $312 million.
Latest version of The Foundry’s 3D content creation solution delivers innovative new features, accelerated performance and powerful enhancements to the core MODO toolset.
Led by VFX supervisor Eddie Robison, interactive marketing agency leverages Blackmagic Design’s Fusion Studio to deliver complex CG environments and more for NBC’s long-running fantasy series.
Nominations for the second annual Pipeline Awards to recognize excellence in pipeline tool development, integration, engineering and usage are due by July 6, 2015.
First announced in February, new features in Mixamo 2.0 include a streamlined user experience, improved search capabilities, expanded animation packs, WebGL viewer and bulk downloads.
Portland, Oregon-based digital design studio leverages Cospective’s web-based review and playback tool Frankie for PSA for AdoptUSKids.
Rebuilt from the ground up, The Foundry’s KATANA 2 becomes the powerful core of an advanced but flexible pipeline.
Render farm management software adds faster bulk submission, Yosemite OS X platform support, and variable controls for submitted jobs.
The animation arm of the NASA/Goddard Space Flight Center uses Shotgun Software to simplify remote project review processes with NASA scientists.
Led by former DreamWorks Animation head of character animation Rex Grignon, Nimble Collective launches cloud-based, end-to-end platform and community where users develop and distribute their own content.
Rounding off four days of speakers and presentations, the 20th Anniversary edition of the FMX Conference on Animation, Effects, Games and Transmedia concludes with a special screening of ‘Avengers: Age of Ultron’ with Marvel VFX Supervisor Christopher Townsend in attendance.
2015 Game Character Animation Contest provides 3D artists and game developers with a chance to win over $5,000 in cash, 3D software and 3D content prizes.
Learn how to used Reallusion’s real-time, rapid animation tool iClone with drag-and-drop characters & motions, Motion Puppet, Direct Puppet, Prop Puppet, Facial Puppetry and other features including a timeline/dope sheet.
Senior animator Chip Lotierzo and art director Tom Cardone discuss their respective roles on Blue Sky’s animated features, including ‘Rio 2,’ as part of AWN’s series of exclusive video interviews from FMX 2014.
CG supervisor Damien Gray discusses Animal Logic’s animated feature ‘The LEGO Movie’ as part of AWN’s series of exclusive video interviews from FMX 2014.
Doug Cooper discusses the role of Visual Effects Supervisor at DreamWorks Animation’s as part of AWN’s series of exclusive video interviews from FMX 2014.
The Third Floor studio manager Duncan Burbridge discusses the company’s previs business as well as their recent work on ‘300: Rise of an Empire.’
London-based animation and production studio signs Liviu Berechet Antoni and Alexandra Stancu, the co-creators of Altergaze VR headset, to bolster the studio’s VR offerings.
NYU Department of Computer Science Media Research Lab Professor Ken Perlin discusses the extensive use of graphical user interface technology in our daily lives and what types of innovative GUI applications he envisions for the future.