Cloud graphics company unveils a holographic video pipeline for content creators, including the world’s first portable 360 holographic capture system and a cloud-based pipeline for creating and deploying holographic media to virtual reality and, in 2015, holographic light field displays.
Thinkbox Software previews Deadline 7 at SIGGRAPH 2014 with built-in Virtual Machine Extension for comprehensive cloud support.
PES, the creator of the 2012 Oscar-nominated stop motion short film, ‘Fresh Guacamole,’ unboxes the first Nikon D810 Animator’s Kit.
Mercenaries Engineering brings a new version of professional rendering, look development and lighting solution Guerilla Render to SIGGRPH 2014.
New Fuse-Kinect for Windows v2 workflow allows users to get 3D models into Mixamo’s character creator software, Fuse.
DreamWorks Animation details architectural and performance improvements to Pixar Animation Studio’s OpenSubdiv project, significantly accelerating both general CPU processing and GPU pre-processing.
Studio plans demonstrations and insights into Pixar’s next-generation RIS rendering architecture, scheduled for release in the fall of 2014.
In advance of SIGGRAPH 2014, DreamWorks Animation details the studio’s contribution of its patented, production-quality Lossy Compression Codec to the OpenEXR standard developed by ILM.
Render farm management software increases efficiency, maximizes throughput and promotes easy integration with key pipeline components; See Qube! 6.6 at SIGGRAPH 2014.
Major update adds professional nonlinear online editing features, revolutionary new ColorMatch, new photographer-friendly color correction tools, on-set media management and much more.
New version of Vicon’s pioneering facial mocap system to feature hardware improvements and updates to CaraLive and CaraPost for faster, more efficient facial tracking.
Upgraded real-time facial technology includes faster calibration, enhanced face tracking, Unity support and more.
Visual effects studio Luma Pictures standardizes render management and data processing across studios with the purchase of more than 400 seats of Deadline for its Linux-based pipeline.
Rising VFX studio establishes pipeline around Shotgun for production tracking, review, and asset management.
R&D Center for Creative Projects; Current Initiatives Include Advances in Digital Filmmaking, Virtual Reality, and the Wikihuman Project.
Technology experts from Digital Domain, Scalar Decisions and Digital District weighing in during Birds of a Feather Event; designer-friendly licensing option set to debut.
Legacy of 3D software innovation delivers modeling, animation and rendering enhancements for ‘real-world’ workflow.
New customers include Activision, Microsoft Games Studios, Eidos, Ubisoft, Crytek, DICE and USC School of Cinematic Arts.
Students rely on Xsens MVN for flexible motion capture on-set for short film recently screened at Comic-Con International.