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A
cartoonist does not adhere slavishly to anatomy, but rather, concentrates
on creating a rhythm in his drawing, balancing shapes and directions
of lines. Even when confronted with a realistic human or animal
character it is more important to establish a flow or rhythm in
the pose before working out anatomical structure.
The
construction of your character, whether realistic or cartoony, should
remain secondary to a feeling of gesture. Interestingly, though
quick gesture drawing is a mainstay of an animation life drawing
course, the beginning animator usually fails to apply this knowledge
when he starts into a scene. Instead he is often too eager to start
constructing the character and the resulting animation may be structurally
sound, but lacks the illusion of life.
Again,
returning to my example of the dancer, note how I have kept my rough
drawings rhythmic and flowing. In order to capture this flow I allow
my pencil to sweep through the figure with delicate curved lines.
The movement is not harsh so the gesture must not be either. Straight
lines and hard planes are practicallynon-existent as they would
kill the rhythmic quality I am striving for.
Not
until the cleanup stage am I concerned with outline. In the beginning
stages I am more concerned with capturing the essence of the character-not
what she looks like, but rather, what she is doing! Always apply
a sense of quick gesture when you begin a drawing. After that, everything
else will fall into place.
Peter
Emslie, a former character artist at Walt Disney World in Florida,
has also taught at Sheridan College and is currently teaching a
Cartooning for Animation course at Studio M in Toronto.
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