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Last year,
he was awarded a Rockefeller Foundation grant to work on story concept
art for a new personal animated film in the Rockefeller villa in
Bellagio, Italy; he just returned from L.A. where he did audio commentary
for Disney's original Fantasia on a DVD version (out this Christmas),
and now he's organizing the images and text for his forthcoming
Disney Editions book in the Fall of 2001, Walt Disney's Nine Old
Men and the Art of Animation. We talk for an hour of things animation
and he offers a tour of the studio. We accept. There is an SGI room
equipped with Maya, and next door two dozen G4s line a room. Another
embraces the Oxberry camera, another the pencil testers and animation
desks. "We've just redone this floor and we're already out of room!"
he remarks. We wrap up and shake hands goodbye smiling. This hour
has twenty-two years.
John Canemaker
joined the faculty of New York University in 1980 as an adjunct
instructor. He became a full-time professor in 1988, the same year
he was Guest Curator of The American Film Institute's Second Annual
Walter Lantz Conference on Animation and Editor of its monograph.
In the introduction, he writes, "Storytelling has always been an
essential part of the human instinct to validate one's existence,
to instruct, to explain or entertain, to re-create a real experience
or dramatize a mythical one." Since the time his father built an
animation desk for him as a boy, Canemaker has told stories through
animation, for him a unique form of storytelling. "At last, international
fantasies and folklore, previously conveyed only in static art,
have been brought to vivid life in motion, sound and color."
These views
remain true today. Tisch offers a four year degree program with
emphasis in animation as a film and television major. Courses include
stop-motion puppetry, live action, editing, animation history, action
analysis and storyboarding, among others. Live action students often
include animation history and action analysis in their studies.
Computer animation in 2D and 3D are available. To prepare students
for professional life, lawyers are brought in to give a seminar
on contractual agreements and intellectual property near the end
of their training. The outcome of the program is for the student
to have their own film, a demo reel that is "a personal film that
says, 'This is me, what I think, what I have to offer' that will
express their talents, skills and interests. We don't want them
to be a cog in the wheel." At the same time, "you have to cooperate
in animation, work together as a team." In this respect, Tisch encourages
students to think independently, develop their own styles and techniques,
whether in claymation, cutout, painting, cel or computer animation
for work in studios or on their own. Hands-on experimentation is
essential. "You've heard the Chinese saying, 'I hear and I forget,
I see and I remember, I do and I understand." Canemaker doesn't
allow his students to use digital storyboarding tools when learning
this skill. "I want them to draw, to conceptualize, to use their
brains." He wants their imagination to develop in relation to the
skills they learn in the process of animation. "We teach the basic
techniques and the 12 principles, which can then be applied to any
animation; cutout, stop motion, or others. Students sometimes think
they're going to get a great job right away in a big studio and
they wind up doing clean up work on film after film and feeling
frustrated. I tell them to start small. Keep their creativity alive.
Try a small studio first, and go from there. We have students working
at MTV and Nickelodeon. The creator of 'Sheep in the City', airing
as a TV series this fall, was an NYU student (Mo Willems), as is
the clay animator who created 'Celebrity Death Match' (Eric Fogel).
One of our students has done incredible clean up drawing work on
Hercules, Tarzan, and Fantasia 2000, and a new upcoming Disney film,
and managed to survive carpal tunnel syndrome. The work pays well
and allows him to support his family, but he's also thinking about
ideas for making his own film. We want our students to have a wide
background to be able to do that."
Zooming in
closer, Canemaker recently presented a retrospective of his films
(personal and sponsored) for the second time at the Museum of Modern
Art (MoMA) (the first was held in 1984). His work is in MoMA's permanent
collection. Canemaker has written five scripts for his new personal
animated film, and some work on commercials has recently been offered.
Mostly he's concentrating on preparing the Nine Old Men for print.
"What are you going to tell us that we don't already know about
them?" I ask. He smiles and says he's including detailed personal
material on each one of them. With fondness he talks about knowing
Frank Thomas and Ollie Johnston for years, Milt Kahl's direct approach,
and later, Marc Davis's visit to NYU. "I talk about the relationships
between them at the studio and the pecking order that existed, and
it did. Disney put them together, and though they were very competitive
people with high standards, they worked together to please Walt
and to please themselves, and were successful at it." I ask if it's
physically as big as Paper Dreams and he replies, "It's not as wide,
but taller. And it's thicker." Thicker? A big nod yes and hands
fly forward in a plea. "You wouldn't believe the amount of pictures!
Wedding pictures, baby pictures, drawings; all for each one of them,
plus studio work, photos of them working together and Walt!"
On what the
Disney studio is doing these days, Canemaker comments that they
seem to be looking for more and different stories from other cultures.
They are open to experimentation in content and styles, like in
the upcoming Atlantis. This eclecticism may in future include a
resurrection of the surrealist short Destino, started in 1946 with
Salvador Dali. (A clip of the turtle sequence was shown in Fantasia
2000.)
What about
the future of animation? What about the closing of the Fox studio?
He pulls out an article from The New York Times (Monday, July 24/00)
and hands it to me. The article shows a thin Don Bluth wistfully
holding an Anastasia maquette and heralds computer animation as
the new future. Canemaker says, "Animation is perpetual entertainment.
Titan AE, a combination of cel and computer animation, failed at
the box office but Chicken Run, in clay animation, was a hit. A
friend of mine returned from SIGGRAPH in New Orleans a week ago
and was going on about how "real" the animation was able to get
and was holding that up as the goal." I comment, "but animation's
forte is fantasy." He nods yes. "Taking a drawing and bringing it
to life," and softer, "there's magic in that." For Canemaker, "there
will always be a niche for the drawn animated film, one that has
a story and characters. But there is room for more experimentation
in those areas. For instance, look at the abstract work of Oskar
Fischinger (who inspired "Toccata and Fugue" in Fantasia). That's
a different kind of story with no characters! We don't have film
noire or sci-fi animations. Have you seen Kirikou, a feature about
West Africa? It's marvelous! There's also Estrel De Oito Pontas
from Brazil. These show the grand diversity in animation shorts
and features." I add that this is the contribution of the NFB in
Canada to independent filmmaking. He nods. "Sure! Just look at the
wonderful work of Norman McLaren."
What about
anime and web animation? "I have written an article for the May/June
issue of PRINT magazine on anime." In this article, Canemaker says,
"Pokémon: The First Movie represents a triumph of marketing tie-ins,
timing, and relentless promotion, rather than quality animation
or coherent storytelling." (pg. 95) "The revered director of Princess
Mononoke," Hayao Miyazaki, has this to say: "Bad animation is a
problem the world over. There are too many animators making junk.
And too many people who want to see junk." (pg. 98) Pixar's John
Lasseter praises Miyazaki, "(From) a pure filmmaking standpoint,
his staging, his cutting, his action scenes are some of the best
ever put on film, whether animated or not." Despite some drawbacks
in Princess Mononoke, Canemaker observes that "there is throughout
the element of surprise--one never knows what is coming next or
what to expect, which made a first viewing particularly exciting.
The tradition of Disney uplift and the ultimate happy ending is
also absent, replaced by a realistic ambivalence and unresolved
conflicts." And finally, "Eventually anime may play an important
part in freeing American long-form animation from the for-kids-only
category in which it has always been stuck." (pg. 99)
Commenting
on the web, Canemaker says, "There is wide open space for eclecticism
and diversity that includes computer animation and the web. Thanks
to cheaper computer hard and software anyone can create their own
film at a lower cost, and that will add to the diversity of product."
Is there then a need for institutional training? "Animation takes
passion, discipline, ideas and creativity to develop. And guidance."
That is what
Canemaker and Tisch School of the Arts are all about. Most of the
faculty teach at night because they are working professionals in
film and television. (Sam Pollard, Spike Lee's editor, by the way,
is now a tenured professor at NYU.) Along with a talented faculty,
NYU Tisch School of the Arts Director of Film Animation John Canemaker
will continue to teach aspiring animators how to say, "This is me,
what I think, what I have to offer."
John
Canemaker is a tenured professor at New York University's Tisch
School of the Arts. He has written eight books on animation and
over 100 related essays and articles for many publications, including
The New York Times, The Los Angeles Times, TIME, and PRINT magazine.
He has also designed animation sequences for Peabody and Academy
Award winning documentaries. He lives in New York City.
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