Tagged With: Tools
This week I received the new 3ds Max 2010. I will be putting it through the paces, paying specific attention to the new additions. As you may have seen in Autodesk's press notes for the product, there are more than 100 new additions to the modeling toolset alone, so I will have lots to cover. 3ds Max 2010 is available as of this week for $3,495 or as an upgrade from 3ds Max 2009 for $895.
It's rare when a production facility discovers a way to dramatically increase the complexity of an animated series while staying on budget. Toronto-based Elliott Animation made this very breakthrough using Craft Camera Tools for GCS3, a software and hardware bundle developed by Craft Animations AB and Gamecaster, for its new animated children's series ROLLBOTS.
Craft Director Tools are now available from Craft Animations for users of MAXON Cinema 4D. Craft Director Tools utilize high-end artificial intelligence and autonomous control systems to drastically condense traditional animation processes. Combining these unprecedented animation tools with Cinema 4D's ease-of-use and image quality, users receive a time-saving and cost-effective animation solution capable of saving hours, days and weeks of laborious animation time.
Imagine the ability to direct real-time virtual camera controls within Autodesk 3ds Max and Maya with actual camera hardware. It's a director's fantasy that has now become reality with the release of Craft Camera Tools for GCS3, a software and hardware bundle developed by Craft Animations AB and Gamecaster.
Craft Animations has announced free light versions of its Craft Director Tools. Created to introduce users of Autodesk's 3ds Max and Maya to the benefits of Craft Director Tools, Craft 4-Wheeler Free, Craft ObserverCam Free and Craft Airplane Free all utilize cutting-edge research in advanced control systems to drastically reduce traditional animation processes without compromising quality.
In this edition of her bimonthly column, Nancy Cartwright interviews top-ranked voice-over actor Jess Harnell.
In this month's issue of "The Digital Eye," Rob Pieké explores the inner workings of R&D at London-based MPC, where ALICE, Furtility, PAPI and Tickle reign.
Data acquisition from the RED-ONE 4K Digital Cinema Camera will now have a complete and streamlined workflow from on-set to finishing with high-performance, highly efficient, and cost-effective software tools. ASSIMILATE will create a 4K RED digital workflow for on-set to finishing, integrating its real-time SCRATCH Digital Process Solution and the Adobe Creative Suite 3 Production Premium software.
Data acquisition from the RED-ONE 4K Digital Cinema Camera will now have a complete and streamlined workflow from on-set to finishing with high-performance, highly efficient, and cost-effective software tools.
ASSIMILATE will create a 4K RED digital workflow for on-set to finishing, integrating its real-time SCRATCH Digital Process Solution and the Adobe Creative Suite 3 Production Premium software.
In this month's edition of "The Digital Eye," Seth Rosenthal of Tweak Software discusses the significance of its first commercially available package, RV Playback.
Ryan Lesser tests the new 3ds Max 2009 and is pleasantly surprised at how useful the new tools are, even for a humble game developer.
Avid Technology is reportedly quietly researching technology that would support 3-D stereoscopic feature editors, per THE HOLLYWOOD REPORTER.
Filmmakers in 3-D have identified editorial as an area that needs more development and attention, so the leading editing system manufacturer is working on prototype 3-D tools.
At the 59th Annual Technology and Engineering Awards, held last night (Jan. 7) in Las Vegas, Autodesk 3ds Max and Maya software were honored for Visual Digital Content Creation Tools and Their Impact in the Gaming category. Now in its fourth year, this category award recognizes breakthroughs in the gaming world.
Beowulf marks the first vfx-intensive performance capture hybrid, so Jerome Chen offers his perspective on entering it in the Oscar race.
Autodesk Inc. unveiled Maya 2008 modeling, animation, visual effects and rendering software. The new version of the Academy Award-winning product focuses on providing improved workflow efficiency for artists in the film, television, game development, design and manufacturing industries. Maya 2008, which will be available for Windows, Linux and Mac OS X for Intel-based Macintosh and PowerPC computers, will be showcased at the Autodesk booth (#703) during SIGGRAPH 2007, held at the San Diego Convention Center Aug. 7-9.
In the second of three articles on Spider-Man 3, Bill Desowitz takes an in-depth look at the technology behind Sandman.
Caligari Corp. announced that trueSpace7.5 is now available. Version 7.5 features a number of significant enhancements, including brand new character posing and animation tools, as well as new modeling, rendering and collaborative tools, all brought together in a more simplified environment.
For our next excerpt from Kelly L. Murdock's Poser 7 Revealed, the section lays out the use of the program's basic editing tools.
Luxology Llc. announced the immediate availability of modo 203. With enhancements to UV editing tools, faster rendering speed and a new DXF translator plug-in, modo 203 offers significant performance and workflow improvements to its worldwide base of modo customers, and provides one of the fastest paths to creating high-quality 3D content for game development, design visualization, film visual effects, video production and graphic arts.
Caligari Corp. announced version 7.5 of trueSpace, the industrys first 3D software application to feature realtime collaborative authoring technology. The new release, which will become available in Q4 2006, will feature a number of significant enhancements, including brand new character animation, modeling, rendering and collaborative tools and a simplified UI. trueSpace7.5 is the only 3D authoring product on the market to offer all aspects of realtime design, modeling, animation and rendering within a virtual 3D space shared by remote participants over the broadband internet.
DNA Prods. used modo from Luxology Llc. as one of its main modeling tools for the Warner Bros. 3D-animated feature, THE ANT BULLY, opening July 28, directed by John A. Davis (JIMMY NEUTRON). modo was chosen for its intuitive user interface and advanced toolset, and DNA used it to model a majority of the films assets, ranging from dynamic environmental features and plants to houses and cars.