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Tagged With: Techvis

The Doctor is In Headline News

Painting Practice Shares ‘Doctor Who 60th Anniversary Special’ Design Reel

Studio delivers concept design, hybrid virtual production previs, postvis, motion graphics, and VFX design and supervision across all three anniversary episodes - ‘The Star Beast,’ ‘Wild Blue Yonder,’ and ‘The Giggle;’ work includes creating the Doctor’s all-new Tardis interior virtual reality asset and graphic language for his new Sonic Screen.

Feature Film VFX VFXWorld

Scanline VFX Takes a Big Bite Out of ‘Meg 2: The Trench’

The studio delivers 590 shots across 20 sequences, including the prehistoric opening, the final battle, and loads of creature work on a T. rex, giant octopus, snappers, and megalodon triumvirate of Apex, Haiqui, and Bob, in Jason Stathom and Warner Bros.’ ‘The Meg’ sequel.

A Must-Have Guide Headline News

VES Announces ‘The VES Handbook of Virtual Production’ Release

The comprehensive guide to techniques and best practices, gleaned from 82 experts in VR, AR, MR, and XR technology and edited by VFX professionals Susan Zwerman VES and Jeffrey A. Okun VES, is now available for pre-order.

Cassian! VFXWorld

Going ‘Rogue’ with the VFX of ‘Andor’

Production VFX supervisor Mohen Leo and Production VFX producer T.J. Falls picked up where they left off on Gareth Edward’s 2016 ‘Rogue One,’ helping deliver a whopping 3,843 visual effects shots, including the daring oceanic planet Narkina V prison escape, the Eye of Aldhani meteor shower, and the Fondor Haulcraft’s encounters with Fury-class Imperial interceptors, on the inaugural season of Lucasfilm and Disney+’s hit prequel series – nominated for an Outstanding Visual Effects Emmy.

Fangs for the Previs Headline News

Proof Shares a Biting ‘Renfield’ Visualization Reel

The leading visualization studio did extensive previs, techvis, and postvis for Universal Pictures' horror/comedy starring Nicholas Hoult and Nicolas Cage; sequences included the massacre of goons, Dracula transformations, and the film’s final battle. 

It’s Unreal! Headline News

Epic Games Launches ‘Virtual Production Visualization Guide’

The Unreal Engine creator rolls out Chapter 1 of its step-by-step hands-on look at how to get started with virtual production visualization workflows.

VFX for TV Headline News

NVIZ Harnesses Unreal Engine for Netflix’s ‘Shadow and Bone’ Season 2 Previs

Leading visualization company provides key techvis to help the production team make informed creative and financial decisions by first enabling exploration of virtual scenes and providing what amounted to a ‘digital storyboard.’

Teaching Tomorrow’s Heroes and Villains VFXWorld

Framestore Creates CG Magic for Netflix’s ‘The School for Good and Evil’

Studio delivers previs, techvis, postvis and final shots on director Paul Feig’s new film, based on Soman Chainani’s fantasy hexalogy, about two young girls who find themselves at the titular school, which raises the heroes and villains of tomorrow.

Fast and Efficient VFX Pipeline Scaling VFXWorld

Startup Visualization Company OPSIS Finds Success with RFX’s Virtual Studio

By Dan Sarto | Wednesday, September 28, 2022 at 6:00am

Co-founder and CEO Henrik Fett talks about starting a new studio in the midst of a pandemic, and how the RFX Virtual Studio, powered by solutions from NVIDIA and Supermicro, made it all possible.

Fun with Animated Chipmunks! VFXWorld

MPC and the 2D/3D/CG Stylings of ‘Chip ‘n Dale: Rescue Rangers’

VFX supervisor Axel Bonami talks making, mixing, matching, and maneuvering the many visual styles in Akiva Schaffer’s hybrid live-action/CG animated action-comedy, now streaming on Disney+.

Rescue Rangers Return! VFXWorld

Pre, Tech, and Post: The Many ‘Vizings’ of ‘Chip ‘n Dale: Rescue Rangers’

Visualization supervisor Tefft Smith talks previs, techvis, and postvis on the production of Akiva Schaffer’s hybrid live-action/CG animated action-comedy, starring John Mulaney and Andy Samberg, now streaming on Disney+.

Technology ANIMATIONWorld

The Third Floor Adds Another “Story”: Producing Final Animation

TTF Anim, the company’s new game engine-based final animation toolset and in-house animation group, is fueling its goal to move from visualization to screen-ready animated content creation; new short, ‘Skytribe,’ demonstrates the range of styles and realism possible through new means of camera movement, facial modeling, and face/body animation.

Storytelling with Unreal Headline News

Epic’s Virtual Production Week Showcases Unreal Engine’s Use Across the Industry

With highlights including production insights on Reel FX and Netflix’s ‘Super Giant Robot Brothers!’ series, event provides aspiring independents and industry vets alike with free online discussions all this week on the evolving influence of the real-time technology.

Feature Film VFX VFXWorld

Halon Gets its Previs Game On for ‘Free Guy’

By Dan Sarto | Wednesday, October 6, 2021 at 3:56pm

Led by Ryan McCoy, the studio’s team provided previs, techvis, and postvis on Shawn Levy’s sci-fi comedy starring Ryan Reynolds as a bank teller who discovers he’s a character in an open-world video game.

Business Headline News

Pixomondo Taps Alex Webster to Head New London Virtual Production Division

The award-winning studio announces UK operations will launch this month; former Framestore managing director will be joined in London by CEO Jonny Slow to directly support company’s VP services expansion in Europe.

I Live My Life A Quarter Mile At A Time VFXWorld

Defying the Laws – or Mere Suggestions – of Physics in ‘F9’

VFX supervisor Daniel Rauchwerger and his DNEG teams in London, Montreal, and Mumbai delivered 2,200 gravity defying visual effects shots, from flipping multiple trailers to shooting rocket car into space, in Justin Lin and Universal Pictures’ latest ‘Fast & Furious’ feature film franchise outing.

I Live My Life A Quarter Mile At A Time VFXWorld

Proof’s ‘F9’ Visualization was a Race to the Finish

By Dan Sarto | Friday, July 23, 2021 at 7:53am

Studio prevised over 3,000 shots, postvised over 700, and techvised countless others, working 83 straight weeks until the COVID-19 lockdown, then quickly transitioned to a remote pipeline to complete production on Universal and Justin Lin’s ninth ‘Fast & Furious’ franchise action thriller.

Business Headline News

Framestore Consolidates Film and TV Divisions

By Dan Sarto | Friday, June 18, 2021 at 1:48pm

BAFTA winner James Whitlam will head episodic work as the company brings both departments under one banner, one pipeline, and a new leadership structure.

People Headline News

FuseFX Adds Julian Sarmiento as Global Director of Virtual Production and Real-Time

Industry veteran will lead VFX house’s integration of innovative and emerging technologies as key pre-production to final shot service offerings.

Real-time workflows Headline News

Don’t Miss Halon’s ‘Virtual Backlot: Filmmaking Evolved’ WonderCon Panel

By Dan Sarto | Friday, March 12, 2021 at 9:03am

Set for March 27, the leading visualization studio will share a more complete view of how virtual production and cutting-edge real-time workflows are being used to produce films and episodic series.

Technology Headline News

Innovative Virtual Production Helps The Third Floor Deliver Ambitious ‘The Mandalorian’ Visuals

By Dan Sarto | Monday, November 2, 2020 at 2:23pm

With Disney+’s long-awaited October 30th Season 2 premiere of Lucasfilm’s Emmy Award-winning ‘Star Wars’ series, Lucasfilm and ILM again team with the leading visualization company to create cinematic quality visuals on a tight TV series schedule; watch the phenomenal previs showreel!

visualization Headline News

The Third Floor Opens New Soho Studio

By Dan Sarto | Monday, October 19, 2020 at 2:18pm

Completing their separation from Framestore, the leading visualization company launches a new facility in the heart of Fitzrovia; company’s Pinewood Studios-based virtual production space also has re-opened.

Awards Headline News

‘The Mandalorian’ and ‘Vikings’ Take Home VFX Emmys

The Disney+ and History series took home the awards for Outstanding Special Visual Effects and Outstanding Special Visual Effects in a Supporting Role on the third night of the 2020 Creative Arts Emmy Awards.

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