Tagged With: Technology
In this month's issue of "The Digital Eye," Rob Pieké explores the inner workings of R&D at London-based MPC, where ALICE, Furtility, PAPI and Tickle reign.
With 3-D productions on the rise, advances in stereoscopic motion picture technology enable filmmakers to reach audiences in more ways than ever before. On Friday, October 17, at 8 p.m. at the Linwood Dunn Theater in Hollywood, the Academy of Motion Picture Arts and Sciences' Science and Technology Council will offer an in-depth analysis of 3D techniques in "Getting Perspective II: The Art and Science of 3-D Motion Pictures."
Harnessing the best of local expertise and the latest in advanced engineering technology, Weta Digital has completed their purpose-built, extreme density data center.
Animation R&D studio Kickstand has released StretchMesh, a breakthrough in character deformation technology for animation production. Kickstand's Core Deformation Technology StretchMesh calculates the local coordinates of polygonal vertices to achieve stretchy deformations that look and behave like skin without the need for complicated muscle systems or simulation.
"StretchMesh enables a whole new level of interactivity and realism in character technology," said Daniel Dawson, Kickstand Partner and StretchMesh creator.
Dr. Woo Paik, President and Chief Technology Officer of LG Electronics Inc., has received the highest technical honor bestowed on an individual by the Academy of Television Arts & Sciences -- the Charles F. Jenkins Lifetime Achievement Emmy Award.
Eric Post reports back from SIGGRAPH's newly named New Tech Demos (formerly Emerging Technologies) to tell us what the cutting edge will be in the future.
The NVISION 08 visual computing conference, being held in San Jose, California on August 25-27, includes a CUDA Developer Conference for software developers interested in accelerating their applications using the NVIDIA CUDA software development environment, which is based on the industry-standard C programming language.
Australian film and television company Melodrama Pictures has captured the attention of international animation companies with its latest creation MARY AND MAX. In partnership with Stop Motion Pro and XDT, Melodrama Pictures has developed animation technology to create its first claymation feature. MARY AND MAX is the first feature film from the Academy Award winning team Melanie Coombs and Adam Elliot (Best Animated Short for HARVIE KRUMPET).
Looking to articulate the state-of-the-art technology that goes into their cross-training and running shoes, sports apparel manufacturer Reebok turned to Viewpoint Creative, the award-winning creative agency specializing in lifestyle and entertainment brands.
Viewpoint created an in-store/online infotainment campaign that featured five different technologies developed by Reebok. Each vignette distilled these complex technologies in a clear and visually captivating point of purchase video that worked for both in-store and online.
Pendulum's AlterEgo team will be presenting their technology at SIGGRAPH along with examples from some of their recent projects at the Vicon booth (#1101) on Tuesday August 12 at 12:15 p.m., Wednesday August 13 at 12:15 and 4:30 p.m., and Thursday August 14 at 11:10 a.m.
The AlterEgo team, armed with their most recent innovation and Vicon's new T160 cameras will be giving a demonstration of an unprecedented high-res real-time facial mocap visualization technology, during each of their presentations.
SOUNDS, the first-ever full length movie produced with Super-Resolution Technology, came home with multiple awards in several categories at the recently completed West Hollywood International Film Festival.
Competing against 400 other independent films submitted to the first annual West Hollywood International Film Festival, SOUNDS won a total of four prestigious awards including:
Best Science-Fiction Comedy FeatureBest New TechnologyBest Visual EffectsSpecial Juror Award
In this month's column, Pamela Kleibrink Thompson emphasizes the necessity of learning the latest tools.
Considered by many to be a benchmark in the action genre, DIE HARD will screen at a special 20th anniversary event on Wednesday, August 14, at 7:30 p.m. at the Linwood Dunn Theater in Hollywood. Presented by Academy of Motion Picture Arts and Sciences' Science and Technology Council, the evening also will feature an onstage panel discussion with several key members of the film's sound and visual effects teams, who will highlight the role motion picture science and technology played in shaping the movie. Film historian and author Eric Lichtenfeld will moderate the panel.
Gamecaster has licensed its patented virtual camera control technology to Elliott Animation, a full-range animation studio located in Toronto, Canada. Elliott Animation has integrated Gamecaster's technology into the studio's production pipeline, and is using the technology to film Amberwood Ent.'s ROLLBOTS, a 26 episode 3-D animated action-comedy TV series for kids, commissioned by Canada's YTV, a division of Corus Ent., Inc.
The Science and Technology Council of the Academy of Motion Picture Arts and Sciences has selected three students to participate in a summer internship program designed to provide real-world experience to students interested in careers in motion picture computer graphics and animation technology.
As we head into the July 4th holiday weekend, VFXWORLD looks at the striking vfx in a trio of animated features this summer, courtesy of J. Paul Peszko: WALL-E, KUNG FU PANDA and HORTON HEARS A WHO! In addition, we have the fifth excerpt from MAYA 2008 CHARACTER MODELING AND ANIMATION by Tereza Flaxman (Thomson Course Technology). This one's about NURBS Surface Tools. Have a great Fourth!
The U.S. Patent and Trademark Office has issued a Notice of Allowance for Gamecaster’s U.S. patent application.
Celebrating the centuries-old Japanese magic lantern tradition of Utsushi-e -- a blend of moving images, light, color, music, storytelling and traditional art -- the Minwa-za Company of Tokyo will make its American premiere performance on Wednesday, July 2, at 8 p.m. at the Linwood Dunn Theater in Hollywood.
The program, presented by the Science and Technology Council of the Academy of Motion Picture Arts and Sciences, will re-create and examine the uniquely Japanese art form using reproductions of lanterns and slides of the Edo era.
Autodesk Inc. today announced that it has completed the acquisition of substantially all of the assets of REALVIZ S.A., the privately held developer of image-based content creation software. Terms of the transaction were not disclosed.
The Academy of Motion Picture Arts and Sciences will take audiences on a special behind-the-scenes journey into the making of 2001: A SPACE ODYSSEY during a program hosted by special effects pioneer Douglas Trumbull and actor Tom Hanks, on Wednesday, May 21, at 8 p.m. at the Samuel Goldwyn Theater in Beverly Hills.
Presented by the Academy's Science and Technology Council, "2001 in 2008: A Cinematic Odyssey" will feature never-before-seen images of and an onstage discussion about the technology used in the making of Stanley Kubrick's Academy Award-winning sci-fi epic.
Codemasters, developer and publisher of award-winning video games, and Realtime Technology, a leading provider of 3D realtime rendering and visualization technologies and services for the automobile, aircraft and consumer goods industries, today announced a strategic partnership of technology and knowledge cooperation.
HP and DreamWorks Animation previewed a display technology at NAB Monday that helps solve a longstanding obstacle for digital content creators: affordable and consistent color accuracy between devices.
The result of an unprecedented collaboration between the two companies, the HP DreamColor Technology computer display provides accurate, predictable color and a simple color management process to assure vision-to-production color consistency in a widescreen liquid crystal display (LCD).
In this month's edition of "The Digital Eye," Autodesk's Maurice Patel explores how gaming is driving VFX and Design Visualization through performance, interaction and immersion.
The Technology Council of Southern California named K2 Network 2008 Entertainment & Gaming Company of the Year.
The awards were presented at the Tech Council's annual gala event on Thursday, in downtown Los Angeles at the historic Millennium Biltmore Hotel.
Now in its fourteenth year, the Technology Industry Awards recognize Southern California-based technology leaders that have made outstanding contributions to the industry over the past year.