4K Codex recording system used for forthcoming IMAX production to orbit the Earth for the next twelve months.
Tagged With: Technology
New release of render farm management software features the RenderPal V2 Submitter, frame checking improvements, idle clients shutdown, and more.
Fifth annual technology and new product award winners are among 19 companies from 10 countries and include SuperD, Disney, Dolby, Barco, Prime Focus World and Panasonic; Hollywood technology pioneer John Rupkalvis receives 2014 Lifetime Achievement Award.
Southpaw Technology announces the launch of five new TACTIC apps, all of which had been announced at SIGGRAPH 2014.
Arnold for Houdini 1.0 provides a tight integration with Side Effects Software’s Houdini, as well as enabling smooth lighting workflows between Houdini and other DCC applications.
Industry leader in RAW recording and workflow collaborates with ARRI to develop the recording and workflow system for ARRI’s new, ground-breaking ALEXA 65 large format camera.
Blackmagic Design announces DaVinci Resolve 11.1, featuring editing enhancements and improved integration with Apple Final Cut Pro X.
NVIDIA’s new line-up of Quadro GPUs -- the K5200, K4200, K2200 and K620 -- are on display in Europe for the first time at the IBC conference in Amsterdam, Sept. 12-16.
The conference in Vancouver continues with talks from ILM on ‘Teenage Mutant Ninja Turtles’ and LAIKA Studios on ‘The Boxtrolls’, along with tips and tricks from Sony Picture Imageworks, Double Negative and Framestore on the latest ray-tracing render techniques.
Massive 7.0 features more efficient character animation with Massive for Maya, big improvements in rendering, animation and user interface, Arnold support, 4x rendering speed up, V-Ray displacements and hair, a more flexible IK, and more.
NVIDIA technology uncouples traditional virtual camera capabilities from the limitations of stage environments, allowing filmmakers to interactively visualize CG assets composited into any live action set.
First introduced in March 2014 at the GPU Technology Conference as "Iray VCA," NVIDIA VCA dramatically accelerates ray tracing, enabling users to interact with computer models of such high visual fidelity that it can eliminate the need for 3D physical prototypes.
The second day of the convention kicks off with "Advances in Real Time Games," and in-depth talks on ‘Captain America: The Winter Soldier’ and ‘Guardians of the Galaxy.’
The first day of the convention started under the traditional haze of beers downed catching up with friends from the night before...
Company behind development framework Fabric Engine announces multi-year, multi-site deals with Double Negative, Psyop and Blur Studio.
Development collaboration brings popular VFX, broadcast and design renderer to industry-standard apps.
Cloud graphics company unveils a holographic video pipeline for content creators, including the world’s first portable 360 holographic capture system and a cloud-based pipeline for creating and deploying holographic media to virtual reality and, in 2015, holographic light field displays.
Thinkbox Software previews Deadline 7 at SIGGRAPH 2014 with built-in Virtual Machine Extension for comprehensive cloud support.
New Fuse-Kinect for Windows v2 workflow allows users to get 3D models into Mixamo’s character creator software, Fuse.
DreamWorks Animation details architectural and performance improvements to Pixar Animation Studio’s OpenSubdiv project, significantly accelerating both general CPU processing and GPU pre-processing.
In advance of SIGGRAPH 2014, DreamWorks Animation details the studio’s contribution of its patented, production-quality Lossy Compression Codec to the OpenEXR standard developed by ILM.
Render farm management software increases efficiency, maximizes throughput and promotes easy integration with key pipeline components; See Qube! 6.6 at SIGGRAPH 2014.