Tagged With: Software
Three Keys to Compelling VR
Epic Games, NVIDIA Deliver VR Development Platform
Unreal Engine 4 with NVIDIA Quadro brings proven reliability and performance to manufacturers, designers, content creators.
Nukeygara Reinvents 3D Animation with Akeytsu
Allegorithmic Releases Update for Substance Painter
Simple Export to Project Felix Enhances 3D Material Workflow for Artists and Graphic Designers; Five Additional Tools and Updates Now Available
Boris FX Brings Mocha & Sapphire Effects Plugins to Vegas Pro 15
Chaos Group Acquires Render Legion and Corona Renderer
Market leading architectural visualization rendering companies join forces; joint development already in process.
Thinkbox Releases Deadline 10
New edition of compute management software leverages Amazon EC2 Spot Instances to reduce costs and improve flexibility of visual effects rendering.
Dockhus Taps ftrack to Streamline Production on ‘Gordon and Paddy’ Feature
Boutique animation studio leverages project management tool ftrack to tackle its largest project to date, a feature-length hand-drawn animation based on the ‘Detective Gordon’ books of award-winning Swedish author Ulf Nilsson.
Epic Games Releases Real-Time Compositing Tool Composure
New compositing tool inside Unreal Engine 4.17 enables users to composite real world images or video footage with CG imagery in real time.
Maxon Receives Industry Awards for Cinema 4D R19 at SIGGRAPH 2017
Latest version of acclaimed 3D software application recognized by CGW and postPerspective News Sources for technology innovation and positive industry impact.
Nurulize Unveils Disruptive VR Development Tools
New VR solutions Atom View and Nu Design enable super-fast cinematic quality display and collaborative environment editing within the virtual environment.
Animal Logic Open Sources USDMaya Plugin
Animal Logic has announced the open source release of its USDMaya plugin AL_USDMaya, which enables powerful and efficient authoring and editing of 3D graphics data using Pixar’s Universal Scene Description (USD) in Autodesk’s Maya.˙
Nimble Collective Announces Collaborative Exploration with Pixar’s RenderMan
Collaboration will provide a step-by-step training solution for users anywhere to quickly learn RenderMan via Nimble Collective’s cloud-based platform.
Pixar Animation Studios Showcases New Rendering Technologies at SIGGRAPH 2017
Special previews of live rendering and a CPU + GPU solution accompany the announcement of RenderMan 21.5.
Shotgun Announces Pipeline Award Winners at SIGGRAPH 2017
The fourth annual Pipeline Awards recognizes outstanding achievement in pipeline tool development and includes winners who demonstrated innovation in overcoming common VFX and animation challenges, were able to meet the demands of large-scale projects and showed generosity by making their tools open source, to be leveraged by the wider VFX and animation community.
Blackmagic Design Announces Fusion 9 with VR
Blackmagic releases new VR tools, planar tracking, state of the art keying and more,
along with a new low price of only $299 for Fusion 9 Studio.
A Whole New Game: NVIDIA Research Brings AI to Computer Graphics
NVIDIA is combining our expertise in AI with our long history in computer graphics to advance 3D graphics for games, virtual reality, movies and product design.
NVIDIA Announces External GPUs
Available starting in September, Quadro eGPU solutions will now allow interactive rendering, VR, AI development on PC Notebooks, and will be available through qualified partners such as Bizon, One Stop Systems/Magma and Sonnet with more to come.
Magnopus Scales Up Rendering with Conductor Cloud Platform
Immersive content studio scales rendering to cloud for same-day turnaround on 1,500 Frames of 5K stereo footage for 360-video project.
Google Cloud Platform’s ZYNC Render Now Supports Autodesk 3ds Max
Google to showcase technology preview of V-Ray GPU for Autodesk Maya on ZYNC Render and more at SIGGRAPH 2017.
Autodesk Highlights Next-Gen Storytelling & Collaboration Tools at SIGGRAPH 2017
Recent updates for collections, Maya, Shotgun, Arnold, 3ds Max and Flame accelerate creative workflows.
Go Head-to-Head with Isaac-trained Robot in VR and Real Life
NVIDIA shows first interactive demo of an Isaac lab trained robot in NVIDIA Project Holodeck at SIGGRAPH 2017.