Shotgun Software holds the first-ever Pipeline Awards to honor excellence in pipeline tool development, integration, engineering and usage at the Shotgun User Group meeting held during SIGGRAPH 2014 in Vancouver.
Tagged With: SIGGRAPH 2014
Autodesk releases a video detailing how the artists at Cinesite created their short film, ‘Beans,’ which led the Computer Animation Festival at SIGGRAPH 2014.
The conference in Vancouver continues with talks from ILM on ‘Teenage Mutant Ninja Turtles’ and LAIKA Studios on ‘The Boxtrolls’, along with tips and tricks from Sony Picture Imageworks, Double Negative and Framestore on the latest ray-tracing render techniques.
Global VFX company presents an advanced discussion of its work on ‘Sin City: A Dame to Kill For’ at SIGGRAPH 2014.
First introduced in March 2014 at the GPU Technology Conference as "Iray VCA," NVIDIA VCA dramatically accelerates ray tracing, enabling users to interact with computer models of such high visual fidelity that it can eliminate the need for 3D physical prototypes.
The second day of the convention kicks off with "Advances in Real Time Games," and in-depth talks on ‘Captain America: The Winter Soldier’ and ‘Guardians of the Galaxy.’
The first day of the convention started under the traditional haze of beers downed catching up with friends from the night before...
ILM, Method Studios, and Digital Domain among featured presenters; Real-Time Live event to showcase rendering advancements for independent filmmaking.
SIGGRAPH 2014 teams up with Media Indie Exchange to bring the first-ever SIGGRAPH indie game showcase to its Exhibition, August12-14, at the Vancouver Convention Centre in Vancouver, BC.
Shotgun Software gears up for a lively week of events, education, new releases and more at SIGGRAPH 2014 in Vancouver.
MPC is out in force at SIGGRAPH 2014 in Vancouver presenting work on some of the biggest movies of the year, including ‘Godzilla,’ ‘Maleficent,’ ‘X-Men: Days of Future Past’ and Marvel’s ‘Guardians of the Galaxy.’
Framestore, The Capture Lab, Bradford University, Lumiscaphe, TechViz and Autodesk to present motion capture techniques for media, entertainment and product design.
Render farm management software Qube! speeds up production schedule and capitalizes on existing hardware for developing feature.
SIGGRAPH 2014 will offer presentations on more than 15 of the biggest current and upcoming studio productions, including ‘X-Men: Days of Future Past,’ ‘Gravity,’ ‘How to Train Your Dragon 2’ and ‘Teenage Mutant Ninja Turtles.’
SIGGRAPH 2014 announces the selection of Elliot Kotek, co-founder of Not Impossible Labs, as the keynote speaker at SIGGRAPH 2014, the 41st International Conference and Exhibition on Computer Graphics and Interactive Techniques, 10-14 August 2014 at the Vancouver Convention Centre.
SIGGRAPH 2014 announces the 41st annual Computer Animation Festival award recipients for Best in Show, Jury Award, Best Student Project, Best Animated Short, and Best Visual Effects, among others.
DreamWorks Animation to present a behind-the-scenes discussion on ‘How to Train Your Dragon 2’ at SIGGRAPH 2014 with writer/director Dean DeBlois, head of layout Gil Zimmerman, head of character animation Simon Otto and VFX supervisor Dave Walvoord.
SIGGRAPH 2014 announces an augmented reality/virtual reality contest in order to showcase the best augmented/virtual reality experiences to date.
Creative production pipeline technology developer Shotgun Software announces the first Shotgun Pipeline Awards, recognizing excellence in pipeline tool development, integration, engineering and usage for creative production.
With the general submissions deadline for SIGGRAPH 2014 only five days away, conference organizers issue a final call for entries.