Andreas Wanda Launches Cloud-Based Atmos Studios
The VFX veteran opens the new, fully remote studio, offering customized post solutions for broadcast film, television, and online content.
The VFX veteran opens the new, fully remote studio, offering customized post solutions for broadcast film, television, and online content.
Entertainment company teams up with That Spark Corp to co-produce 3D animated kids’ show based on Chris Parsons’ popular kids’ book series, slated for 2025 release; companion mobile app and Roblox game also announced.
With the addition of the production management solution, the tech giant’s industry cloud for M&E, Flow, will link previously disparate workflows of pre-and post-production, fostering broader collaboration and efficiency.
Integration of VIVE Mars CamTrack and Xsens Animate motion-capture technology promises to elevate virtual production by converging precision, efficiency, and cost-effectiveness for a seamless, collaborative workflow and production experience; see it at GDC beginning March 18.
The BAFTA-winning studio captures director Gordon von Steiner’s vision, contributing VFX including the creation of a mysterious liquid acting as a portal to an alternate reality.
The VFX supervisor on Greta Gerwig’s hit film sheds light on the various ways the famed Mattel doll and her world came to life across 1,300 shots involving various digital filmmaking tools, including virtual production, previs, postvis, CG set augmentation, and more than 20 fully CG shots, produced by Framestore, Chicken Bone FX, FuseFX, UPP, and Lola VFX.
The South African post-house’s offerings range from script to screen while promoting creative financial solutions for filmmakers, including the robust South African tax incentives.
The comprehensive guide to techniques and best practices, gleaned from 82 experts in VR, AR, MR, and XR technology and edited by VFX professionals Susan Zwerman VES and Jeffrey A. Okun VES, is now available for pre-order.
The former CEO of Sergio Pablos Animation fills the role of retiring 20-year studio veteran Pam Marsden.
The VFX veteran gets the nod as her ongoing leadership has bolstered company’s growth in innovation and ground-breaking visual effects, including its hugely successful, critically acclaimed animated feature ‘Spider-Man: Across the Spider-Verse.’
The visual effects studios recreated 1960s New York City, complete with city street and subway chases – and digital horse - and an ancient undersea trireme shipwreck dive that included digital doubles, digital creatures, and dry-for-wet effects, respectively, on James Mangold and Lucasfilm’s final ‘Indiana Jones’ cinematic franchise adventure.
See how the leading visual effects studio delivered 896 shots on Paramount Pictures’ newest entry in the ‘Transformers’ universe, including creating multiple large-scale full CG and digital set extensions, including one that transported the present-day New York skyline back to 1994.
The Colorado studio’s new state-of-the-art facility expands its post capabilities while boasting a Dolby Atmos theater for sound mixing, color grading and QC screenings.
Team delivers 60+ shots and digital effects intensifying the high-impact violence throughout the hostage thriller, from the bloody restaurant massacre to the killing spree that follows; now available on streaming platforms.
The creative studio once again partnered with Mercedes-Benz, providing live-action production, editorial, post, VFX, color grading and finishing, transforming a daytime shoot on the California coast into night scenes.
The 30+ year industry veteran will oversee implementation of the organization’s vision and objectives across production, distribution, marketing, and business; he assumes his new role September 11.
The 20th ACM SIGGRAPH European Conference on Visual Media Production brings together worlds of academic algorithmic research and post-production to discuss new advancements and innovative applications; the conference will take place November 11– December 1, 2023.
A Stark Production, WildBrain, and Infinite Studios’ popular 3DCG animated series scores new international distribution in the U.S., Canada, Ireland, Norway and France.
Studio created multiple large-scale full CG and digital set extensions, including one that transported the present-day New York skyline back to 1994; a team of 1,000+ artists across London, Montreal, Bangalore, LA, Toronto, and Adelaide delivered 896 shots, including 18 of the movie’s characters.
For Company 3 senior colorist Jason Hanel, though most visual decisions have already been reflected in the film’s rendered and re-rendered final imagery, in post, he still provides a tremendous amount of scene by scene fine-tuning to get the film’s look just right.
The solution lets creatives animate real-time characters and gesture-triggered effects without markers, wearable suits, and long calibration setups.
Danny Salas, Phil Eldridge, Cory McCrum, James Barham, and Rob Duffield join the company, bringing years of expertise from working on numerous films and TV projects.
The veteran VFX supervisor delivered between 500-800 shots per episode on the 6-episode Peacock series, depicting Bill Nye getting killed in the most epic global disasters imaginable, including large-scale asteroid strikes, volcanic eruptions, earthquakes, tsunamis, floods… that mixed visual effects with actual footage to show what would happen and how we can either mitigate it, stop it, or survive it.
The training program’s blended curriculum teaches early career coordinators and production assistants about roles in creative studios, production team expectations, the language of motion and post-production, and the skills needed to navigate the production process.