Bill Desowitz speaks with ILMs Paul Hill and Henry Preston about the new vfx for the George Lucas directors cut of his seminal THX 1138.
Tagged With: People
Rick DeMott interviews veteran voice actor/director Lia Sargent about how someone goes about making a living in the world of voice acting.
In another excerpt from the Inspired 3D series, Sony Pictures Imageworks Jim Berney is interviewed about lighting and compositing.
Bill Desowitz sits down with the pioneering Ray Harryhausen to discuss the continuing influence of his special effects animation on todays creature features.
Rick DeMott talks with three leading independent Internet animators about how they have turned their love for toons into a burgeoning career.
NVIDIA Corp. has announced that it will sponsor the First Annual Best of Wireless Gaming Awards, also known as the "Mobies" at CTIA in Atlanta. NVIDIA will join the Wireless Gaming Review (www.wgamer.com) in recognition of wireless game designers, producers, artists and programmers.
The Career Coach talks about ways you can give yourself a big gift during the holidays by helping your career.
Ogilvy PR recently commissioned leading digital effects and design studio Radium to direct and design a hip anti-litter PSA. The PSA is part of the LA County Department of Public Works' efforts to inform people about the negative impact littering has on the environment.
Sarah Baisley rounds up facts, thoughts and examples of issues and trends driving producers of CGI commercials today.
Always ahead of the curve, Trumbull assesses the benefits of shooting electronically as it relates to vfx.
With the debut of The Alan Brady Show, VFXWorlds Bill Desowitz took the opportunity to talk with Hollywood legend Carl Reiner about his upcoming ventures into animation and his otherwise animated life.
In the second installment of a two-part interview, Joe Strike talks to Fred Seibert about animated life after Hanna-Barbera, the creation of Frederator Studios and his new series on Nickelodeon and upcoming projects.
In the first of a two-part interview, Joe Strike reveals how Fred Seibert came to revive television animation in the 1990s, helping Hanna-Barbera and Nickelodeon give birth to a slew of original hits.
This month the Career Coach Pamela Kleibrink Thompson suggests what you need to get the most out of SIGGRAPH 2003, what to take and what attitudes to leave home.
The Pimp says change is unavoidable, and for that matter, it can be a good thing! What's more, he tells the animation community to look forward to good computer animation.
What's in a name? Everything according to the Career Coach, Pamela Kleibrink Thompson. From making sure yours is known to learning others, the name game is an important one to play.
Do your new year's resolutions fall flat year after year? This year, why not try a life revolution, instead of just a tiny, little, puny resolution The Career Coach explains how.
The new animated series CLONE HIGH, which airs on MTV in the U.S., is already causing controversy, but not with activists who oppose human cloning, rather with the people of India, who object to the series' depiction of independence leader Mohandas K. Gandhi.
Nicole Hewitt proves that animation does not need to be done in the solitary confinement of a studio. With her film In Between, she took to the streets of Zagreb to animate the cast off possessions of hundreds. Includes QuickTime clips!
Some rumors regarding Walt Disney have lived on far too long. Was he a Nazi? A super-secret FBI agent? Is he frozen somewhere in a vault? And why does the Christian right hate his company so much? Karl F. Cohen takes on all these myths and more to set the record straight.
Gregory Singer sits down with industry veteran Frank Gladstone and learns that it isn't all gloom and doom when facing a career in today's market. The trick is to be flexible.
Graphics studio and publisher Marlin Studios released PEOPLE N MOTION, two new libraries in its series of texture libraries created for use by 2D and 3D graphics artists. The texture maps can be used in any 3D program that makes use of animated textures, and can be composited onto backgrounds in 2D programs. No special software is required beyond the user's particular 2D or 3D program. Each PEOPLE N MOTION library has a set of sequential animation files that allows the graphics user to create the illusion of moving or standing people.