Tagged With: motion capture
With new systems already in production, famed VFX studio can quickly source production-ready mocap data anywhere.
Vicon T40 cameras enable VFX house Framestore to carry out quality previsualization for marmalade loving bear Paddington.
Chapman University’s Dodge College of Film and Media Arts showcases the new Xsens MVN motion capture system live on the show floor at CTN 2014.
iPi Soft will sponsor Machinima Expo 7 on November 23; the just released iPi Motion Capture V. 3.0 software will be awarded to the grand prize winners of the filmmaking contest.
Vicon motion capture technologies help Henry Ford College’s Virtual Theatricality Lab enhance the audience experience of its live stage performances.
New wearable motion capture product line delivers fast, production-ready 3D data to professional animators at a more affordable price.
Motion capture and animation studio closes management-led buyout deal from parent company Vicon and OMG.
Multiple award-winning studio uses fully GPU-accelerated, biased renderer Redshift to help create Cadbury “Womb.”
Motion capture technology specialist launches new retargeting and solving tool and latest version of Blade software.
New version of Vicon’s pioneering facial mocap system to feature hardware improvements and updates to CaraLive and CaraPost for faster, more efficient facial tracking.
New customers include Activision, Microsoft Games Studios, Eidos, Ubisoft, Crytek, DICE and USC School of Cinematic Arts.
Students rely on Xsens MVN for flexible motion capture on-set for short film recently screened at Comic-Con International.
Game studio Quantic Dream doubles its investment in Vicon Performance Capture with the purchase of 38 additional T-Series T160 cameras.
OptiTrack announces the addition of two new motion capture cameras to the Prime Series which will be officially debuted at the Game Developers Conference in San Francisco.
Faceware offers complete facial mocap package for indie game studios; upgrades pro versions of software and hardware.
First-ever Asian mecha live-action and animated feature film series leverages markerless iPi Motion capture software using Sony PS Eye game webcams.